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${ noResults }
10 Commits (ec0f4fa17ce29cf01d4def21041b0b87f7e3105d)
Author | SHA1 | Message | Date |
---|---|---|---|
Anton Khirnov | d4a91e6534 |
pthread_frame: do not run hwaccel decoding asynchronously unless it's safe
Certain hardware decoding APIs are not guaranteed to be thread-safe, so having the user access decoded hardware surfaces while the decoder is running in another thread can cause failures (this is mainly known to happen with DXVA2). For such hwaccels, only allow the decoding thread to run while the user is inside a lavc decode call (avcodec_send_packet/receive_frame). |
8 years ago |
Diego Biurrun | ecbcebde34 |
vdpau: Adjust necessary #includes for vdpau_internal.h
|
10 years ago |
Rémi Denis-Courmont | 89ac99ba5f |
vdpau: pass codec-specific parameters from hwaccel
Signed-off-by: Anton Khirnov <anton@khirnov.net> |
10 years ago |
Anton Khirnov | a871ef0cc9 |
hwaccel: Rename priv_data_size to frame_priv_data_size
This describes more accurately what this field is for. |
11 years ago |
wm4 | f6774f905f |
mpegvideo: operate with pointers to AVFrames instead of whole structs
The most interesting parts are initialization in ff_MPV_common_init() and uninitialization in ff_MPV_common_end(). ff_mpeg_unref_picture and ff_thread_release_buffer have additional NULL checks for Picture.f, because these functions can be called on uninitialized or partially initialized Pictures. NULL pointer checks are added to ff_thread_release_buffer() stub function. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com> |
11 years ago |
wm4 | 1b1094a19d |
vdpau: switch ff_vdpau_get_surface_id from Picture to AVFrame
This gets rid of aliasing completely unrelated structs to Picture. Fixes the remaining compilation warnings in the vdpau code. Signed-off-by: Anton Khirnov <anton@khirnov.net> |
11 years ago |
wm4 | 7948a51b5c |
vdpau: don't assume Picture and H264Picture are the same
The code passed H264Picture* and Picture*, and assumed the hwaccel_picture_private field was in the same place in both structs. Somehow this happened to work in Libav, but broke in FFmpeg (and probably subtly breaks in Libav too). Signed-off-by: Anton Khirnov <anton@khirnov.net> |
11 years ago |
Rémi Denis-Courmont | 2852740e23 |
vdpau: store picture data in picture's rather than codec's context
Signed-off-by: Anton Khirnov <anton@khirnov.net> |
11 years ago |
Anton Khirnov | 2c54155407 |
h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net> |
12 years ago |
Rémi Denis-Courmont | aaf9d0e8f3 |
vdpau: Add MPEG-1/2 decoding via hwaccel infrastructure
Signed-off-by: Diego Biurrun <diego@biurrun.de> |
12 years ago |