thats how the specification defines it, this also improves numerical
accuracy of the integer wavelet implementation. It otherwise should
be equivalent, in case of overflows this can be reverted.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Even if the jpeg2000 spec uses a wrong value this does not
make mathematics work this way, also this has been corrected in the 2004
version AFAIK
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
or if no rematrix and no resampling is performed and the input is 16bit
note reampling and rematrix itself always use more than 16bit internally
the "internal" sampling format is the format between these steps
Its unlikely the difference from this commit is audible in any case
unless there is some bug either before or after the change.
but multiple people prefer this and it slightly improves the precission
of computations.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This is almost certainly closer to how the actual Nintendo players work,
and fixes some output pops in files with blank ADPC/SEEK tables (like
those from brawlcustommusic).
14496-3 suggests packing main_data of MP3 that is usually scattered
into multiple frames due to bit reservoir.
However, after packing main_data into a access unit, bitrate index
in the MPEG audio frame header doesn't match with actual frame size.
In order to accept this, this patch removes unnecessary frame size
checking on mp3 decoder.
Also, mov demuxer was changed to use MP3 parser only on special cases
(QT MOV with specific sample description) to avoid re-packetizing.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Previous version Reviewed-by: tim nicholson <nichot20@yahoo.com>
Previous version Reviewed-by: Tomas Härdin <tomas.hardin@codemill.se>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The positioning was completely wrong. First, the coordinates are
expressed in ASS playback resolution (which is by default 384x288).
Secondly, the coordinates define a drawing rectangle, not a moving area.
The previous code was making subtitles move from a random position to
another random position.
Here we rescale assuming the video resolution is a DVD one (720x480). We
can't really do anything better so far, but since this positioning
information is often from a DVD rip we can consider them relatively
safe.
No real difference in quality, its a bit slower for the same dia_size as more
vectors are searched for the same dia_size
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
AV_PIX_FMT_GRAY8/16 are considered YUV formats, and the color_range is
not set - so the API user will have to assume limitted range. (Unless
the API user adds a special-case for the PNG decoder.)
Just export the correct range - full range.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>