The issue is that libavfilter depends on libavcodec, and when doing a
static build, if libavcodec also includes "libavfilter/vulkan.c", then
during link-time, compiling programs will fail as there would be multiple
definitions of the same symbols in both libavfilter and libavcodec's
object files.
Linkers are, however, more permitting if both files that include
a common file that's used as a template are one-to-one identical.
Hence, to make both files the same in the future, export all avfilter
specific functions to a separate file.
There is some work in progress to make templated files like this be
compiled only once, so this is not a long-term solution.
This also removes a macro that could be used to toggle SPIRV compilation
capability on #include-time, as this could cause the files to be different.
Finally, this is as close to usable as it gets for glslang.
Much faster to compile as well, and eliminates the need for a C++
compiler, which is great.
Also, changes to the resource limits won't break users, as we
can use designated initializers in C90.
This simplifies and makes queue family picking simpler and more robust.
The requirements on the device context are relaxed. They made no sense
in the first place.
The video encode/decode extension is still in beta, at least on paper,
but I really doubt they'd change needing a separate queue family.
This commit adds a Vulkan filtering infrastructure for libavfilter.
It attempts to abstract as much as possible of the Vulkan API from filters.
The way the hwcontext and the framework are designed permits for parallel,
non-CPU-blocking filtering throughout, with the exception of up/downloading
and mapping.