Simple parser to set keyframes, frame type, structure, width, height, and pixel
format, plus stream profile and level.
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: James Almer <jamrial@gmail.com>
This commit implements a full ATRAC9 decoder, a simple low-delay codec
developed by Sony and used in most PSVita games, some PS3 games and some
PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
but instead of vector quantization it just Huffman codes the spectral
coefficients (in a way similar to how Opus splits band energy coding
into coarse and fine precision). It opts to write rather large Huffman
codes by packing several small coefficients into one Huffman coded
symbol, though I don't believe this increases efficiency at all.
Band extension implements SBC in a simple way, first it mirrors the
lower spectrum onto the higher frequencies and then it uses one of 5
filters to shape it. Noise substitution is implemented via 2 of them.
Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
codec.
Based off of the reverse engineering work of Alex Barney.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Generates color bar test patterns based on EBU PAL recommendations.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Tobias Rapp <t.rapp@noa-archive.com>
This removes the XP compatibility code, and switches entirely to SRW
locks, which are available starting at Windows Vista.
This removes CRITICAL_SECTION use, which allows us to add
PTHREAD_MUTEX_INITIALIZER, which will be useful later.
Windows XP is hereby not a supported build target anymore.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
The protocol requires libsrt (https://github.com/Haivision/srt) to be
installed
Signed-off-by: Sven Dueking <sven.dueking@nablet.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>