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release/0.10
release/0.11
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release/0.6
release/0.7
release/0.8
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N
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${ noResults }
5 Commits (dd2ea014ef273157fe9a0e928e77841fbbee9b2f)
Author | SHA1 | Message | Date |
---|---|---|---|
Timothy Gu | 180f9a0958 |
all: Make header guard names consistent
|
9 years ago |
Lukasz Marek | d3cf9b24cf |
lavd/opengl_enc_shaders: fix gray* shader
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com> |
11 years ago |
Lukasz Marek | db403023c0 |
lavd/opengl_enc: add gray8/16 formats
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com> |
11 years ago |
Lukasz Marek | ffe46e5d13 |
lavd/opengl_enc_shaders: make shaders code static and const
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com> |
11 years ago |
Lukasz Marek | ded6b3af41 |
lavd: add opengl device
It can render to OpenGL context provided by application or into SDL window Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com> |
11 years ago |