Unnecessary since acf63d5350adeae551d412db699f8ca03f7e76b9;
also avoids relocations.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
VP6 alpha in EA format is a second VP6 encoded video stream where only the Y
component is used and is interpreted as the alpha channel of the first VP6
stream. The alpha VP6 stream is muxed separately from the main VP6 stream, has
its own stream headers and packet headers. In theory the two streams might not
even have the same resolution (although most likely that is not something that
is seen or supported in the wild), but the format is capable of doing it.
Merged VP6 alpha (also known as the VP6A codec) means that a packet of the
video stream contains the corresponding packet of both VP6 substreams like
this:
{OffsetOfAlpha, DataPacket, AlphaDataPacket}
So data and alpha data of a frame is merged to a single packet, this is how VP6
video with alpha is muxed in FLV and SWF.
The first approach is more like how the demuxer sees data in the EA format,
unfortunately it is different to what the FLV or SWF format expects, so -
having no better place for it in the framework - I decided to do an optional
format conversion in the EA demuxer.
Signed-off-by: Marton Balint <cus@passwd.hu>
Do this by allocating AVStream together with the data that is
currently in AVStreamInternal; or rather: Put AVStream at the
beginning of a new structure called FFStream (which encompasses
more than just the internal fields and is a proper context in its own
right, hence the name) and remove AVStreamInternal altogether.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible now that the next-API is gone.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: Infinite loop
Fixes: 30165/clusterfuzz-testcase-minimized-ffmpeg_dem_EA_fuzzer-6224642371092480
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: timeout(>20sec -> 1ms)
Fixes: 26526/clusterfuzz-testcase-minimized-ffmpeg_dem_EA_fuzzer-5672328069120000
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Since bae8844e the packet will always be unreferenced when a demuxer
returns an error, so that a lot of calls to av_packet_unref() in lots of
demuxers are now redundant and can be removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Fixes: Assertion failure
Fixes: 17770/clusterfuzz-testcase-minimized-ffmpeg_DEMUXER_fuzzer-5700606668308480
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The bit_rate field has type int64_t since commit
7404f3bdb9.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Currently, AVStream contains an embedded AVCodecContext instance, which
is used by demuxers to export stream parameters to the caller and by
muxers to receive stream parameters from the caller. It is also used
internally as the codec context that is passed to parsers.
In addition, it is also widely used by the callers as the decoding (when
demuxer) or encoding (when muxing) context, though this has been
officially discouraged since Libav 11.
There are multiple important problems with this approach:
- the fields in AVCodecContext are in general one of
* stream parameters
* codec options
* codec state
However, it's not clear which ones are which. It is consequently
unclear which fields are a demuxer allowed to set or a muxer allowed to
read. This leads to erratic behaviour depending on whether decoding or
encoding is being performed or not (and whether it uses the AVStream
embedded codec context).
- various synchronization issues arising from the fact that the same
context is used by several different APIs (muxers/demuxers,
parsers, bitstream filters and encoders/decoders) simultaneously, with
there being no clear rules for who can modify what and the different
processes being typically delayed with respect to each other.
- avformat_find_stream_info() making it necessary to support opening
and closing a single codec context multiple times, thus
complicating the semantics of freeing various allocated objects in the
codec context.
Those problems are resolved by replacing the AVStream embedded codec
context with a newly added AVCodecParameters instance, which stores only
the stream parameters exported by the demuxers or read by the muxers.
Electronic Arts VP6 files may contain two video streams: one for the
primary video stream and another for the alpha mask. The file format
uses identical data structures for both streams.
Signed-off-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
At least one FATE sample contains such chunks and happens to work simply
by accident (due to find_stream_info() swallowing the error).
CC: libav-stable@libav.org