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${ noResults }
12 Commits (d8173cfcafac3019cd05b0c92af5631f6b27dd3a)
Author | SHA1 | Message | Date |
---|---|---|---|
Wu Jianhua | 326288c70a |
avcodec: add D3D12VA hardware accelerated VP9 decoding
The command below is how to enable d3d12va: ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4 Signed-off-by: Wu Jianhua <toqsxw@outlook.com> Signed-off-by: Tong Wu <tong1.wu@intel.com> |
11 months ago |
Wu Jianhua | 349ce30e4e |
avcodec: add D3D12VA hardware accelerated H264 decoding
The implementation is based on: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview With the Direct3D 12 video decoding support, we can render or process the decoded images by the pixel shaders or compute shaders directly without the extra copy overhead, which is beneficial especially if you are trying to render or post-process a 4K or 8K video. The command below is how to enable d3d12va: ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4 Signed-off-by: Wu Jianhua <toqsxw@outlook.com> Signed-off-by: Tong Wu <tong1.wu@intel.com> |
11 months ago |
Andreas Rheinhardt | e35dfe864d |
avcodec/avcodec: Add FFHWAccel, hide internals of AVHWAccel
This commit is the AVHWAccel analogue of commit 20f972701806be20a77f808db332d9489343bb78: It moves the private fields of AVHWAccel to a new struct FFHWAccel extending AVHWAccel in an internal header (namely hwaccel_internal.h). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com> |
1 year ago |
Martin Storsjö | a78f136f3f |
configure: Use a separate config_components.h header for $ALL_COMPONENTS
This avoids unnecessary rebuilds of most source files if only the list of enabled components has changed, but not the other properties of the build, set in config.h. Signed-off-by: Martin Storsjö <martin@martin.st> |
3 years ago |
Mark Thompson | 3a71bcc213 |
lavc: Mark all AVHWAccel structures as const
|
7 years ago |
wm4 | 70143a3954 |
dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).
The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
Merges Libav commit
|
8 years ago |
wm4 | ab28108a36 |
dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.
Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.
Merges Libav commit
|
8 years ago |
Ronald S. Bultje | 0c46641784 |
vp9: split out generic decoding skeleton interface API from VP9 types.
This allows vp9dsp.h to only include the VP9 types header, and not the decoder skeleton interface which is for hardware decoders (dxva2/vaapi). |
8 years ago |
Steve Lhomme | 77742c75c5 |
dxva2: use a single macro to test if the DXVA context is valid
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
8 years ago |
Hendrik Leppkes | 1e6cf7272f |
avcodec: implement vp9 dxva2 hwaccel
|
9 years ago |