This allows writing QuickTime-compatible fragmented mp4 (with
a non-empty moov atom) to a non-seekable output.
This buffers the mdat for the initial fragment just as it does
for all normal fragments, too. Previously, the resulting
atom structure was mdat,moov, moof,mdat ..., while it now
is moov,mdat, moof,mdat.
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes calculation of trackDuration if the MOVIentry array
is cleared. This is required by the fragmentation support in the
next patch.
Signed-off-by: Martin Storsjö <martin@martin.st>
Originally, sizeof(struct MOVIentry) was 48, after the reordering,
it is 40 in my build configuration.
When writing really long mov/mp4 files, this can make a difference
- this saves a bit over 2 MB of memory per hour of video (down to
10.3 MB per hour from 12.3 MB per hour initially) for a video with
75 packets per second - 25 fps + 50 audio packets (which is the
case for AMR audio).
Signed-off-by: Martin Storsjö <martin@martin.st>
If an annex b bitstream is muxed into mov, the actual written
sample is reformatted to mp4 syntax before writing.
Currently, the RTP hints that copy data from the normal video
track, where the payload data might be offset compared to the
original sample that the RTP hinting used (when 3 byte
annex b startcodes have been converted into 4 byte mp4 format
startcodes).
Signed-off-by: Martin Storsjö <martin@martin.st>