The WAVE demuxer returns packets with many blocks per frame, which needs to be
parsed into single blocks. This has a side-effect of fixing the timestamps.
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This simplifies the decoder so it doesn't have to process an in-packet header
or handle arbitrary-sized packets. It also fixes decoding of files with large
headers.
Instead of using fixed coefficients, the correct way is to calculate the
coefficients using the highpass cutoff frequency from the ADX stream header
and the sample rate.
Note: Some of the previous patches have had two bugs that have been fixed
in this patch.
Signed-off-by: Michael Bradshaw <mbradshaw@sorensonmedia.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
It is found in some 8svx files (e.g. ones created by SoX).
Currently the decoder reuses the 8svx functions because we already have
handling of a single large planar packet for the compressed 8svx codecs.
Look for MMX_DISABLED to find the disabled functions.
Authors of this code are Marco Gerards <marco@gnu.org> and David Conrad <lessen42@gmail.com>
With changes from Jordi Ortiz <nenjordi@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The Zork PCM decoder does not decode the 1 sample we have correctly, therefore
the encoder based on the decoder is also incorrect. There is no good reason to
keep the encoder.
This fixes failures when codec IDs are defined conditionally,
for example when scheduling for a major bump.
Signed-off-by: Nicolas George <nicolas.george@normalesup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Replace our incomplete w32threads implementation with x264's pthreads
w32threads wrapper.
Relicensed to LGPL with kind permission by Pegasys Inc.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>