I wonder how unknown layouts ever worked without this?
Reviewed-by: Nicolas George <george@nsup.org>
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Codec 4 (frame size 98) uses joint stereo per spec and examples.
Also removed an incorrect "align" var which wasn't used anyway (it was overwrittern).
Probably all/only .AT3 of frame size 98 are JS, too.
Signed-off-by: bnnm <bananaman255@gmail.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Instead of just updating statistics and leaving the work to the
call site, have it actually do the work.
Also: skip the samples by updating the frame data pointers
instead of moving the samples. More efficient and avoid writing
into shared frames.
Found-By: Muhammad Faiz <mfcc64@gmail.com>
Name and purpose are more appropriate there since the code isn't
an ideal example.
Reviewed-by: wm4 <nfxjfg@googlemail.com>
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This allows testing EC and non EC. Avoids spending most time in EC on
high res samples and reduces the likelyhood of hitting timeouts
Fixes: Timeout in 467/fuzz-2-ffmpeg_VIDEO_AV_CODEC_ID_H263_fuzzer
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When detecting a swapped AC3 marker the data of the frame is swapped. However, in subsequent frames the data swapped is taken from the first frame rather than the current frame.
Signed-off-by: Marijn Meijles <marijn@bitpit.net>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
From e24d95c0e06a878d401ee34fd6742fcaddeeb95f Mon Sep 17 00:00:00 2001
From: Joel Cunningham <joel.cunningham@me.com>
Date: Mon, 9 Jan 2017 13:37:51 -0600
Subject: [PATCH] tcp: set socket buffer sizes before listen/connect/accept
Attempting to set SO_RCVBUF and SO_SNDBUF on TCP sockets after connection
establishment is incorrect and some stacks ignore the set call on the socket at
this point. This has been observed on MacOS/iOS. Windows 7 has some peculiar
behavior where setting SO_RCVBUF after applies only if the buffer is increasing
from the default while decreases are ignored. This is possibly how the incorrect
usage has gone unnoticed
Unix Network Programming Vol. 1: The Sockets Networking API (3rd edition, seciton 7.5):
"When setting the size of the TCP socket receive buffer, the ordering of the
function calls is important. This is because of TCP's window scale option,
which is exchanged with the peer on SYN segments when the connection is
established. For a client, this means the SO_RCVBUF socket option must be
set before calling connect. For a server, this means the socket option must
be set for the listening socket before calling listen. Setting this option
for the connected socket will have no effect whatsoever on the possible window
scale option because accept does not return with the connected socket until
TCP's three-way handshake is complete. This is why the option must be set on
the listening socket. (The sizes of the socket buffers are always inherited from
the listening socket by the newly created connected socket)"
Signed-off-by: Joel Cunningham <joel.cunningham@me.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes out of array access
Fixes: 452/fuzz-1-ffmpeg_VIDEO_AV_CODEC_ID_INTERPLAY_VIDEO_fuzzer
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>