Fixes: Timeout (23sec -> 71ms)
Fixes: 15661/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_VP6A_fuzzer-6257865947348992
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The VP3/4/5/6 reference decoders all use three IDCT versions: one for the
DC-only case, another for blocks with more than 10 coefficients, and an
optimised one for blocks with up to 10 AC coefficents. VP6 relies on the
sparse 10 coefficient version, and without it, IDCT drift occurs.
Fixes: https://trac.ffmpeg.org/ticket/1282
Signed-off-by: Peter Ross <pross@xvid.org>
Fixes timeout with 847/clusterfuzz-testcase-5291877358108672
Fixes timeout with 850/clusterfuzz-testcase-5721296509861888
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes timeout with 700/clusterfuzz-testcase-5660909504561152
Fixes timeout with 702/clusterfuzz-testcase-4553541576294400
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Similar code is used elsewhere in vp56 to force a more complete reinit in the future.
Fixes null pointer dereference
Fixes: 707/clusterfuzz-testcase-4717453097566208
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This should fix the fate failure due to a truncated last frame.
Alternatively the frame could be dropped.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Allow supporting files for which the image stride is smaller than
the maximum block size + number of subpel mc taps, e.g. a 64x64 VP9
file or a 16x16 VP8 file with -fflags +emu_edge.
This allows supporting files for which the image stride is smaller than
the max. block size + number of subpel mc taps, e.g. a 64x64 VP9 file
or a 16x16 VP8 file with -fflags +emu_edge.
For codecs where decoding of a whole plane can simply
be skipped, we should offer applications to not decode
alpha for better performance (ca. 30% less CPU usage
and 40% reduced memory bandwidth).
It also means applications do not need to implement support
(even if it is rather simple) for YUVA formats in order to be
able to play these files.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
This way, the special IDCT permutations are no longer needed. This
is similar to how H264 does it, and removes the dsputil dependency
imposed by the scantable code.
Also remove the unused type == 0 cases from the plain C version
of the idct.
Signed-off-by: Martin Storsjö <martin@martin.st>
This way, the special IDCT permutations are no longer needed. Bfin code
is disabled until someone updates it. This is similar to how H264 does
it, and removes the dsputil dependency imposed by the scantable code.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The non-alpha and alpha-Y planes are cleared in the idct_put/add()
calls. For the alpha U/V planes, we only care about the DC for entropy
context prediction purposes, the rest of the data is unused.
Signed-off-by: Martin Storsjö <martin@martin.st>
The non-alpha and alpha-Y planes are cleared in the idct_put/add()
calls. For the alpha U/V planes, we only care about the DC for entropy
context prediction purposes, the rest of the data is unused.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Move some functions from dsputil. The idea is that videodsp contains
functions that are useful for a large and varied set of video decoders.
Currently, it contains emulated_edge_mc() and prefetch().
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The YUV channels of VP6 are encoded in a highly linear fashion which does
not have any slice-like concept to thread. The alpha channel of VP6A is
fairly independent of the YUV and comprises 40% of the work. This patch
uses the THREAD_SLICE capability to split the YUV and A decodes into
separate threads.
Two bugs are fixed by splitting YUV and alpha state:
- qscale_table from VP6A decode was for alpha channel instead of YUV
- alpha channel filtering settings were overwritten by YUV header parse
Signed-off-by: Ben Jackson <ben@ben.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Rather than cleverly managing frame pointers with swaps to avoid
re-using "golden" frames, just do brute-force management of the
4 AVFrames. New strategy is probably no more costly and is easier
to adapt to threaded usage.
Signed-off-by: Ben Jackson <ben@ben.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>