This patch builds on my previous DFPWM codec patch, adding a raw
audio format to be able to read/write the raw files that are most commonly
used (as no other container format supports it yet).
The muxers are mostly copied from the PCM demuxer and the raw muxers, as
DFPWM is typically stored as raw data.
Please see the previous patch for more information on DFPWM.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
Adds demuxer for Square Enux SCD files.
Based off [1] and personal investigation.
This has only been tested against Drakengard 3 (PS3) *_SCD.XXX files
(big-endian). As it is highly likely that FFXIV (PC) files are little-endian,
this demuxer is marked as experimental until this can be confirmed.
[1]: http://ffxivexplorer.fragmenterworks.com/research/scd%20files.txt
Reviewed-by: Peter Ross <pross@xvid.org>
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Up until now setting the input and output devices lists is guarded
by a mutex. This prevents data races emanating from multiple concurrent
calls to avpriv_register_devices() (triggered by multiple concurrent
calls to avdevice_register_all()). Yet reading the lists pointers was
done without any lock and with nonatomic variables. This means that
there are data races in case of concurrent calls to
av_(de)muxer_iterate() and avdevice_register_all() (but only if the
iteration in av_(de)muxer_iterate exhausts the non-device (de)muxers).
This commit fixes this by putting said pointers into atomic objects.
Due to the unavailability of _Atomic the object is an atomic_uintptr,
leading to ugly casts. Switching to atomics also allowed to remove
the mutex currently used in avpriv_register_devices().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible now that the next-API is gone.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Format is still used by modders of these old games.
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Aidan Richmond <aidan.is@hotmail.co.uk>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Enables writing TTML documents or encoded TTML paragraphs as such
documents.
Additionally, a test for the combined TTML encoder and muxer has
been added to validate that the components still work.
Signed-off-by: Jan Ekström <jan.ekstrom@24i.com>
Two tests check the opposite pointer before using it. If only one of these
is set to a valid pointer, one of these functions will crash, the other will
ignore the pointer.
Signed-off-by: James Almer <jamrial@gmail.com>
AMV is a hard-coded (and broken) subset of AVI. It's not worth sullying
the existing AVI muxer with its filth.
Fixes ticket #747.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Used in FMVs for FX Fighter and Croc. Supports BVID and BASF streams,
requests samples for anything else.
Due to the way BASF streams are contained in the file, only one is
supported. I have yet to see a BRP file with multiple.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the custom VAG container used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Can also handle the sample files in:
https://samples.ffmpeg.org/game-formats/brender/part2.zip
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>