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${ noResults }
66 Commits (cc2b7f4625497cab303a0b5dd9f47d366a619a64)
Author | SHA1 | Message | Date |
---|---|---|---|
Anton Khirnov | b115a35ea6 |
hwcontext_qsv: add support for the P8 format
When using GPU surfaces with QSV, one needs to supply a frame allocator, which will be invoked to pass surface pools to libmfx. For encoding, this allocator gets invoked not only for the pool of input frames, but also for a separate pool of (apparently) reconstructed frames and another pool of MFX_FOURCC_P8, which on Windows needs to return D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded bitstream on the GPU. Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com> |
8 years ago |
Anton Khirnov | d20c118975 |
hwcontext_qsv: add support for p010
|
9 years ago |
Anton Khirnov | 59e7361cc7 |
hwcontext: add a QSV implementation
|
9 years ago |