Properly use the b.eq/b.ge forms instead of the nonstandard forms
(which both gas and newer clang accept though), and expand the
register list that used a range (which the Xcode 6.2 clang, based
on clang 3.5 svn, didn't support).
Signed-off-by: Martin Storsjö <martin@martin.st>
Align the second/third operands as they usually are.
Due to the wildly varying sizes of the written out operands
in aarch64 assembly, the column alignment is usually not as clear
as in arm assembly.
Signed-off-by: Martin Storsjö <martin@martin.st>
In the half/quarter cases where we don't use the min_eob array, defer
loading the pointer until we know it will be needed.
Signed-off-by: Martin Storsjö <martin@martin.st>
This matches the order they are in the 16 bpp version.
There they are in this order, to make sure we access them in the
same order they are declared, easing loading only half of the
coefficients at a time.
This makes the 8 bpp version match the 16 bpp version better.
Signed-off-by: Martin Storsjö <martin@martin.st>
All elements are used pairwise, except for the first one.
Previously, the 16th element was unused. Move the unused element
to the second slot, to make the later element pairs not split
across registers.
This simplifies loading only parts of the coefficients,
reducing the difference to the 16 bpp version.
Signed-off-by: Martin Storsjö <martin@martin.st>
The idct32x32 function actually pushed d8-d15 onto the stack even
though it didn't clobber them; there are plenty of registers that
can be used to allow keeping all the idct coefficients in registers
without having to reload different subsets of them at different
stages in the transform.
After this, we still can skip pushing d12-d15.
Before:
vp9_inv_dct_dct_32x32_sub32_add_neon: 8128.3
After:
vp9_inv_dct_dct_32x32_sub32_add_neon: 8053.3
Signed-off-by: Martin Storsjö <martin@martin.st>
This is one cycle faster in total, and three instructions fewer.
Before:
vp9_loop_filter_mix2_v_44_16_neon: 123.2
After:
vp9_loop_filter_mix2_v_44_16_neon: 122.2
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously we first calculated hev, and then negated it.
Since we were able to schedule the negation in the middle
of another calculation, we don't see any gain in all cases.
Before: Cortex A7 A8 A9 A53 A53/AArch64
vp9_loop_filter_v_4_8_neon: 147.0 129.0 115.8 89.0 88.7
vp9_loop_filter_v_8_8_neon: 242.0 198.5 174.7 140.0 136.7
vp9_loop_filter_v_16_8_neon: 500.0 419.5 382.7 293.0 275.7
vp9_loop_filter_v_16_16_neon: 971.2 825.5 731.5 579.0 453.0
After:
vp9_loop_filter_v_4_8_neon: 143.0 127.7 114.8 88.0 87.7
vp9_loop_filter_v_8_8_neon: 241.0 197.2 173.7 140.0 136.7
vp9_loop_filter_v_16_8_neon: 497.0 419.5 379.7 293.0 275.7
vp9_loop_filter_v_16_16_neon: 965.2 818.7 731.4 579.0 452.0
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
Before: Cortex A53
vp9_inv_dct_dct_16x16_sub1_add_neon: 235.3
vp9_inv_dct_dct_32x32_sub1_add_neon: 555.1
After:
vp9_inv_dct_dct_16x16_sub1_add_neon: 180.2
vp9_inv_dct_dct_32x32_sub1_add_neon: 475.3
Signed-off-by: Martin Storsjö <martin@martin.st>
Fold the field lengths into the macro.
This makes the macro invocations much more readable, when the
lines are shorter.
This also makes it easier to use only half the registers within
the macro.
Signed-off-by: Martin Storsjö <martin@martin.st>
The ld1r is a leftover from the arm version, where this trick is
beneficial on some cores.
Use a single-lane load where we don't need the semantics of ld1r.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This avoids loading and calculating coefficients that we know will
be zero, and avoids filling the temp buffer with zeros in places
where we know the second pass won't read.
This gives a pretty substantial speedup for the smaller subpartitions.
The code size increases from 14740 bytes to 24292 bytes.
The idct16/32_end macros are moved above the individual functions; the
instructions themselves are unchanged, but since new functions are added
at the same place where the code is moved from, the diff looks rather
messy.
Before:
vp9_inv_dct_dct_16x16_sub1_add_neon: 236.7
vp9_inv_dct_dct_16x16_sub2_add_neon: 1051.0
vp9_inv_dct_dct_16x16_sub4_add_neon: 1051.0
vp9_inv_dct_dct_16x16_sub8_add_neon: 1051.0
vp9_inv_dct_dct_16x16_sub12_add_neon: 1387.4
vp9_inv_dct_dct_16x16_sub16_add_neon: 1387.6
vp9_inv_dct_dct_32x32_sub1_add_neon: 554.1
vp9_inv_dct_dct_32x32_sub2_add_neon: 5198.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 5198.6
vp9_inv_dct_dct_32x32_sub8_add_neon: 5196.3
vp9_inv_dct_dct_32x32_sub12_add_neon: 6183.4
vp9_inv_dct_dct_32x32_sub16_add_neon: 6174.3
vp9_inv_dct_dct_32x32_sub20_add_neon: 7151.4
vp9_inv_dct_dct_32x32_sub24_add_neon: 7145.3
vp9_inv_dct_dct_32x32_sub28_add_neon: 8119.3
vp9_inv_dct_dct_32x32_sub32_add_neon: 8118.7
After:
vp9_inv_dct_dct_16x16_sub1_add_neon: 236.7
vp9_inv_dct_dct_16x16_sub2_add_neon: 640.8
vp9_inv_dct_dct_16x16_sub4_add_neon: 639.0
vp9_inv_dct_dct_16x16_sub8_add_neon: 842.0
vp9_inv_dct_dct_16x16_sub12_add_neon: 1388.3
vp9_inv_dct_dct_16x16_sub16_add_neon: 1389.3
vp9_inv_dct_dct_32x32_sub1_add_neon: 554.1
vp9_inv_dct_dct_32x32_sub2_add_neon: 3685.5
vp9_inv_dct_dct_32x32_sub4_add_neon: 3685.1
vp9_inv_dct_dct_32x32_sub8_add_neon: 3684.4
vp9_inv_dct_dct_32x32_sub12_add_neon: 5312.2
vp9_inv_dct_dct_32x32_sub16_add_neon: 5315.4
vp9_inv_dct_dct_32x32_sub20_add_neon: 7154.9
vp9_inv_dct_dct_32x32_sub24_add_neon: 7154.5
vp9_inv_dct_dct_32x32_sub28_add_neon: 8126.6
vp9_inv_dct_dct_32x32_sub32_add_neon: 8127.2
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
This reduces the code size of libavcodec/aarch64/vp9itxfm_neon.o from
19496 to 14740 bytes.
This gives a small slowdown of a couple of tens of cycles, but makes
it more feasible to add more optimized versions of these transforms.
Before:
vp9_inv_dct_dct_16x16_sub4_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub16_add_neon: 1372.2
vp9_inv_dct_dct_32x32_sub4_add_neon: 5180.0
vp9_inv_dct_dct_32x32_sub32_add_neon: 8095.7
After:
vp9_inv_dct_dct_16x16_sub4_add_neon: 1051.0
vp9_inv_dct_dct_16x16_sub16_add_neon: 1390.1
vp9_inv_dct_dct_32x32_sub4_add_neon: 5199.9
vp9_inv_dct_dct_32x32_sub32_add_neon: 8125.8
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids concatenation, which can't be used if the whole macro
is wrapped within another macro.
This is also arguably more readable.
Signed-off-by: Martin Storsjö <martin@martin.st>
The former is not an official pseudo instruction although gas and llvm's
internal assembler support it. Fixes a build error with xcode 6.2
reported by Memphiz on github.
This work is sponsored by, and copyright, Google.
Previously all subpartitions except the eob=1 (DC) case ran with
the same runtime:
vp9_inv_dct_dct_16x16_sub16_add_neon: 1373.2
vp9_inv_dct_dct_32x32_sub32_add_neon: 8089.0
By skipping individual 8x16 or 8x32 pixel slices in the first pass,
we reduce the runtime of these functions like this:
vp9_inv_dct_dct_16x16_sub1_add_neon: 235.3
vp9_inv_dct_dct_16x16_sub2_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub4_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub8_add_neon: 1036.7
vp9_inv_dct_dct_16x16_sub12_add_neon: 1372.1
vp9_inv_dct_dct_16x16_sub16_add_neon: 1372.1
vp9_inv_dct_dct_32x32_sub1_add_neon: 555.1
vp9_inv_dct_dct_32x32_sub2_add_neon: 5190.2
vp9_inv_dct_dct_32x32_sub4_add_neon: 5180.0
vp9_inv_dct_dct_32x32_sub8_add_neon: 5183.1
vp9_inv_dct_dct_32x32_sub12_add_neon: 6161.5
vp9_inv_dct_dct_32x32_sub16_add_neon: 6155.5
vp9_inv_dct_dct_32x32_sub20_add_neon: 7136.3
vp9_inv_dct_dct_32x32_sub24_add_neon: 7128.4
vp9_inv_dct_dct_32x32_sub28_add_neon: 8098.9
vp9_inv_dct_dct_32x32_sub32_add_neon: 8098.8
I.e. in general a very minor overhead for the full subpartition case due
to the additional cmps, but a significant speedup for the cases when we
only need to process a small part of the actual input data.
Signed-off-by: Martin Storsjö <martin@martin.st>
The clobbering tests in checkasm are only invoked when testing
correctness, so this bug didn't show up when benchmarking the
dc-only version.
Signed-off-by: Martin Storsjö <martin@martin.st>
The latter is 1 cycle faster on a cortex-53 and since the operands are
bytewise (or larger) bitmask (impossible to overflow to zero) both are
equivalent.
Since aarch64 has enough free general purpose registers use them to
branch to the appropiate storage code. 1-2 cycles faster for the
functions using loop_filter 8/16, ... on a cortex-a53. Mixed results
(up to 2 cycles faster/slower) on a cortex-a57.
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the loop filters with
16 pixels at a time. The implementation is fully templated, with
a single macro which can generate versions for both 8 and
16 pixels wide, for both 4, 8 and 16 pixels loop filters
(and the 4/8 mixed versions as well).
For the 8 pixel wide versions, it is pretty close in speed (the
v_4_8 and v_8_8 filters are the best examples of this; the h_4_8
and h_8_8 filters seem to get some gain in the load/transpose/store
part). For the 16 pixels wide ones, we get a speedup of around
1.2-1.4x compared to the 32 bit version.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_loop_filter_h_4_8_neon: 144.0 127.2
vp9_loop_filter_h_8_8_neon: 207.0 182.5
vp9_loop_filter_h_16_8_neon: 415.0 328.7
vp9_loop_filter_h_16_16_neon: 672.0 558.6
vp9_loop_filter_mix2_h_44_16_neon: 302.0 203.5
vp9_loop_filter_mix2_h_48_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_84_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_88_16_neon: 376.0 305.2
vp9_loop_filter_mix2_v_44_16_neon: 193.2 128.2
vp9_loop_filter_mix2_v_48_16_neon: 246.7 218.4
vp9_loop_filter_mix2_v_84_16_neon: 248.0 218.5
vp9_loop_filter_mix2_v_88_16_neon: 302.0 218.2
vp9_loop_filter_v_4_8_neon: 89.0 88.7
vp9_loop_filter_v_8_8_neon: 141.0 137.7
vp9_loop_filter_v_16_8_neon: 295.0 272.7
vp9_loop_filter_v_16_16_neon: 546.0 453.7
The speedup vs C code in checkasm tests is around 2-7x, which is
pretty much the same as for the 32 bit version. Even if these functions
are faster than their 32 bit equivalent, the C version that we compare
to also became around 1.3-1.7x faster than the C version in 32 bit.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-5x.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
loop_filter_h_4_8_neon: 256.6 93.4
loop_filter_h_8_8_neon: 307.3 139.1
loop_filter_h_16_8_neon: 340.1 254.1
loop_filter_h_16_16_neon: 827.0 407.9
loop_filter_mix2_h_44_16_neon: 524.5 155.4
loop_filter_mix2_h_48_16_neon: 644.5 173.3
loop_filter_mix2_h_84_16_neon: 630.5 222.0
loop_filter_mix2_h_88_16_neon: 697.3 222.0
loop_filter_mix2_v_44_16_neon: 598.5 100.6
loop_filter_mix2_v_48_16_neon: 651.5 127.0
loop_filter_mix2_v_84_16_neon: 591.5 167.1
loop_filter_mix2_v_88_16_neon: 855.1 166.7
loop_filter_v_4_8_neon: 271.7 65.3
loop_filter_v_8_8_neon: 312.5 106.9
loop_filter_v_16_8_neon: 473.3 206.5
loop_filter_v_16_16_neon: 976.1 327.8
The speed-up compared to the C functions is 2.5 to 6 and the cortex-a57
is again 30-50% faster than the cortex-a53.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the 16x16 and 32x32
transforms in slices 8 pixels wide instead of 4. This gives
a speedup of around 1.4x compared to the 32 bit version.
The fact that aarch64 doesn't have the same d/q register
aliasing makes some of the macros quite a bit simpler as well.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7
vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7
vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2
vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7
vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7
vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7
vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3
vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7
The speedup vs C code (2-4x) is smaller than in the 32 bit case,
mostly because the C code ends up significantly faster (around
1.6x faster, with GCC 5.4) when built for aarch64.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0
vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0
vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5
vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6
vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2
vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1
vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0
vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8
The asm is around factor 3-4 faster than C on the cortex-a57 and the asm
is around 30-50% faster on the a57 compared to the a53.
Signed-off-by: Martin Storsjö <martin@martin.st>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; it is essentially a 1:1
port with no extra added features, but with some hand tuning
(especially for the plain copy/avg functions). The ARM version
isn't very register starved to begin with, so there's not much
to be gained from having more spare registers here - we only
avoid having to clobber callee-saved registers.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_avg4_neon: 27.2 23.7
vp9_avg8_neon: 56.5 54.7
vp9_avg16_neon: 169.9 167.4
vp9_avg32_neon: 585.8 585.2
vp9_avg64_neon: 2460.3 2294.7
vp9_avg_8tap_smooth_4h_neon: 132.7 125.2
vp9_avg_8tap_smooth_4hv_neon: 478.8 442.0
vp9_avg_8tap_smooth_4v_neon: 126.0 93.7
vp9_avg_8tap_smooth_8h_neon: 241.7 234.2
vp9_avg_8tap_smooth_8hv_neon: 690.9 646.5
vp9_avg_8tap_smooth_8v_neon: 245.0 205.5
vp9_avg_8tap_smooth_64h_neon: 11273.2 11280.1
vp9_avg_8tap_smooth_64hv_neon: 22980.6 22184.1
vp9_avg_8tap_smooth_64v_neon: 11549.7 10781.1
vp9_put4_neon: 18.0 17.2
vp9_put8_neon: 40.2 37.7
vp9_put16_neon: 97.4 99.5
vp9_put32_neon/armv8: 346.0 307.4
vp9_put64_neon/armv8: 1319.0 1107.5
vp9_put_8tap_smooth_4h_neon: 126.7 118.2
vp9_put_8tap_smooth_4hv_neon: 465.7 434.0
vp9_put_8tap_smooth_4v_neon: 113.0 86.5
vp9_put_8tap_smooth_8h_neon: 229.7 221.6
vp9_put_8tap_smooth_8hv_neon: 658.9 621.3
vp9_put_8tap_smooth_8v_neon: 215.0 187.5
vp9_put_8tap_smooth_64h_neon: 10636.7 10627.8
vp9_put_8tap_smooth_64hv_neon: 21076.8 21026.9
vp9_put_8tap_smooth_64v_neon: 9635.0 9632.4
These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.
The speedup vs C code is pretty much the same as for the 32 bit
case; on the A53 it's around 6-13x for ther larger 8tap filters.
The exact speedup varies a little, since the C versions generally
don't end up exactly as slow/fast as on 32 bit.
Signed-off-by: Martin Storsjö <martin@martin.st>
Restore alphabetical order in lists, break overly long lines, do some
prettyprinting, add some explanatory section comments, group parts
together that belong together logically.
Previously, ff_h264_idct_add_neon (originally in the arm version) used
a non-regular transpose in order to be able to use more instructions
that deal with registers as 128 bit register pairs. The aarch64
translation doesn't do it to the same extent, but brought along the
same structure since it was a straight translation.
This reshuffles ff_h264_idct_add_neon, bringing it closer to
the C implementation, making the transpose_4x4H macro do a regular
transpose, usable for other algorithms as well.
Previously, the third and fourth output from transpose_4x4H were
swapped, and prior to cc29d96d5a, the same inputs as well. In
addition to just swapping the outputs, also renumber the intermediate
registers for better readability (making the register order match
transpose_4x8B).
This runs with the same number of cycles as before.
Signed-off-by: Martin Storsjö <martin@martin.st>