An obscure Japanese lossless video codec, originally intended
for use with a remote desktop application.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
For encoding, frame_size is not a reliable indicator of packet duration.
Also, we don't want to have to force the demuxer to find frame_size for
stream copy to work.
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This requires some workarounds in the WAV muxer and demuxer. We need to write
the correct bits_per_coded_sample and block_align in the muxer. In the
demuxer, we cannot rely on the bits_per_coded_sample value, so we use the bit
rate and sample rate to determine the value.
This avoids having the decoder rely on AVCodecContext.bit_rate, which is not
required to be set by the user for decoding according to our API.
The cbSize field should be included in all cases, even with PCM where
its value is ignored.
Fixes encoding PCM audio in Matroska for some players which insist on
a full WAVEFORMATEX structure for A_MS/ACM audio.
Since fate uses wav files for the audio test a larger number of tests
has changed checksums or shifted positions due to the 2 byte longer
wave header.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
ff_get_wav_header is reading data from a WAVE file and then uses it
(without validation) to malloc a buffer. It then proceeded to read
data into the buffer, without verifying that the allocation succeeded.
To address this, change ff_get_wav_header to return an error if
allocation failed, and adapted all calling code to handle that error.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>