Not sure if the function naming frame_queue_destory is intended because
"destory" is not really a word. Changing it to "destroy" makes more sense.
Signed-off-by: QiTong Li <liqitong@163.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
For example, if the jpeg contains exif information
and the rotation direction is included in the exif,
the displaymatrix will be set on the side_data of the frame when decoding.
However, when ffplay is used to play the image,
only the side data in the stream will be determined.
It does not check whether the frame also contains rotation information,
causing it to play in the wrong direction
Reviewed-by: Zhao Zhili <zhilizhao@tencent.com>
Signed-off-by: Wang Yaqiang <wangyaqiang03@kuaishou.com>
GL and Metal cache the state at time of texture creation. GLES2 and
Direct3D 11 use the state at time of the render copy call.
So the only way we can get the correct behavior consistently is by
making sure the state is set for both the upload *and* the draw call.
This probably isn't our bug to fix (upstream should make itself behave
consistently and also document its functions), but as it stands,
`ffplay` is misrendering BT.709 as BT.601 on my stock Linux system, and
that leaves a bad taste in my mouth.
Signed-off-by: Niklas Haas <git@haasn.dev>
It tries to process any unhandled options as AVOptions. Handle this
directly in cmdutils.c, without resorting to a confusing fake option
definition (which is currently visible to the users in -help output).
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
Treat values returned from av_dict_get() as const, since they are
internal to AVDictionary.
Signed-off-by: Chad Fraleigh <chadf@triularity.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Prevents desktop stutters caused by the change (specifically on KDE).
We're not a game, we don't actually need it disabled.
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
If the window is resized it was possible that xpos pointed outside the
visualization texture. By rearranging the overflow check we make sure this (and
a crash) does not happen.
We also don't have to use xleft for start position, as that is 0 anyways, and
if we ever want to take into account xleft then the texture should be
positioned accordingly when rendering.
Signed-off-by: Marton Balint <cus@passwd.hu>
The obstacle to do so was in filter_codec_opts: It uses searches
the AVCodec for options via the AV_OPT_SEARCH_FAKE_OBJ method, which
requires using a void * that points to a pointer to a const AVClass.
When using const AVCodec *, one can not simply use a pointer that points
to the AVCodec's pointer to its AVClass, as said pointer is const, too.
This is fixed by using a temporary pointer to the AVClass.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
It only affects the old and deprecated avcodec_decode_(video2|audio4)
API which is no longer used here.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>