This is done a second time for 5.0 because master was
merged into 5.0 so that it contains the recent DOVI additions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In order to be able to extend this struct later (as the Dolby Vision RPU
evolves), all of the 'container' structs are considered extensible, and
the individual constituent fields must instead be accessed via offsets.
The precedent for this style of access is set in
<libavutil/detection_bbox.h>
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
We don't use it. Was copied from libplacebo's recommended defaults.
Creates problems with validation on Intel devices, where the driver
still advertizes it, even though it's not usable without a swapchain.
Fix#7830
When we upload a frame that is not padded as MSDK requires, we create a
new AVFrame to copy data. The frame's padding data is uninitialized so
it brings run to run problem. For example, If we run the following
command serveral times we will get different outputs.
ffmpeg -init_hw_device qsv=qsv:hw -qsv_device /dev/dri/renderD128 \
-filter_hw_device qsv -f rawvideo -s 192x200 -pix_fmt p010 \
-i 192x200_P010.yuv -vf "format=nv12,hwupload=extra_hw_frames=16" \
-c:v hevc_qsv output.265
According to https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#encoding-procedures
"Note: It is the application's responsibility to fill pixels outside
of crop window when it is smaller than frame to be encoded. Especially
in cases when crops are not aligned to minimum coding block size (16
for AVC, 8 for HEVC and VP9)"
I add a function to fill padding area with border pixel to fix this
run2run problem, and also move the new AVFrame to global structure
to reduce redundant allocation operation to increase preformance.
Signed-off-by: Wenbin Chen <wenbin.chen@intel.com>
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
The previous implementation swapped the two halves of the plaintext. The
existing tests only decrypted data with a plaintext of all zeroes, which is
not affected by swapping the halves. Tests which detect the old buggy behavior
have been added.
Signed-off-by: Sebastian Kirmayer <ffmpeg@kirmayer.eu>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
LSX and LASX is loongarch SIMD extention.
They are enabled by default if compiler support it, and can be disabled
with '--disable-lsx' '--disable-lasx'.
Change-Id: Ie2608ea61dbd9b7fffadbf0ec2348bad6c124476
Reviewed-by: Shiyou Yin <yinshiyou-hf@loongson.cn>
Reviewed-by: guxiwei <guxiwei-hf@loongson.cn>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Always require one semaphore per sw_format plane. This is what
the implementation uses and relies upon throughout. This was
a leftover from an earlier revision that was never needed.
When vulkan image exports to drm, the tilling need to be
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. Now add code to create vulkan
image using this format.
Now the following command line works:
ffmpeg -hwaccel vaapi -hwaccel_device /dev/dri/renderD128 -hwaccel_output_format \
vaapi -i input_1080p.264 -vf "hwmap=derive_device=vulkan,format=vulkan, \
scale_vulkan=1920:1080,hwmap=derive_device=vaapi,format=vaapi" -c:v h264_vaapi output.264
Signed-off-by: Wenbin Chen <wenbin.chen@intel.com>
Further-modifications-by: Lynne <dev@lynne.ee>
Add support to map vulkan frames to software frames when
using contiguous_planes flag.
Signed-off-by: Wenbin Chen <wenbin.chen@intel.com>
Further-modifications-by: Lynne <dev@lynne.ee>
VAAPI on Intel can import external frame, but the planes of the external
frames should be in the same drm object. A new option "contiguous_planes"
is added to device. This flag tells device to allocate places in one
memory. When device is derived from vaapi this flag will be enabled.
A new flag frame_flag is also added to AVVulkanFramesContext. User
can use this flag to force enable or disable this behaviour.
A new variable "offset "is added to AVVKFrame. It describe describe the
offset from the memory currently bound to the VkImage.
Signed-off-by: Wenbin Chen <wenbin.chen@intel.com>
Further-modifications-by: Lynne <dev@lynne.ee>
This way we can pass explicit modifiers in. Sometimes the
modifier matters for the number of memory planes that
libva accepts, in particular when dealing with
driver-compressed textures. Furthermore the driver might
not actually be able to determine the implicit modifier
if all the buffer-passing has used explicit modifier.
All these issues should be resolved by passing in the
modifier, and for that we switch to using the PRIME_2
memory type.
Tested with experimental radeonsi patches for modifiers
and kmsgrab. Also tested with radeonsi without the
patches to double-check it works without PRIME_2 support.
v2:
Cache PRIME_2 support to avoid doing two calls every time on
libva drivers that do not support it.
v3:
Remove prime2_vas usage.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Currently, it also tests whether extended_data points to something
different than the AVFrame's data array and frees extended_data
if it is different. Yet this is only necessary for one of its three
callers, namely av_frame_unref(); meanwhile the other two callers
took measures to avoid this (or rather, to make it to an av_free(NULL)).
This commit moves this chunk to av_frame_unref() (so that
get_frame_defaults() now treats its input as uninitialized)
and removes the now superfluous code in the other two callers.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The data stored in data[3] in VAAPI AVFrame is VASurfaceID while
the data stored in pair->first is the pointer of VASurfaceID, so
we need to do cast to make following commandline works:
ffmpeg -hwaccel vaapi -hwaccel_device /dev/dri/renderD128 \
-hwaccel_output_format vaapi -i input.264 \
-vf "hwmap=derive_device=qsv,format=qsv" -c:v h264_qsv output.264
Signed-off-by: nyanmisaka <nst799610810@gmail.com>
Signed-off-by: Wenbin Chen <wenbin.chen@intel.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Validation layer is an indispensable part of developing on Vulkan.
The following commands is on how to enable validation layers:
ffmpeg -init_hw_device vulkan=0,debug=1,validation_layers=VK_LAYER_LUNARG_monitor+VK_LAYER_LUNARG_api_dump
Signed-off-by: Wu Jianhua <jianhua.wu@intel.com>
"All commands that are allowed on a queue that supports transfer
operations are also allowed on a queue that supports either
graphics or compute operations. Thus, if the capabilities of a
queue family include VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT,
then reporting the VK_QUEUE_TRANSFER_BIT capability separately for
that queue family is optional."
What happens on startup is that ffmpeg.c initializes the filter,
then frees it without feeding a single frame through. With no
input frame, the filter lacks a hardware device. The rest of the
uninit code checks if Vulkan objects exist, which they must if there's
a hardware device, but vk->DeviceWaitIdle does not require an object.
So, add a check for it.
It's got a much better API that's actually maintained, it eliminates
race conditions, it comes with a pkg-config file by default, and
unfortunately isn't currently packaged by Debian or other large
distributions.
The issue is that libavfilter depends on libavcodec, and when doing a
static build, if libavcodec also includes "libavfilter/vulkan.c", then
during link-time, compiling programs will fail as there would be multiple
definitions of the same symbols in both libavfilter and libavcodec's
object files.
Linkers are, however, more permitting if both files that include
a common file that's used as a template are one-to-one identical.
Hence, to make both files the same in the future, export all avfilter
specific functions to a separate file.
There is some work in progress to make templated files like this be
compiled only once, so this is not a long-term solution.
This also removes a macro that could be used to toggle SPIRV compilation
capability on #include-time, as this could cause the files to be different.