This commit implements a full ATRAC9 decoder, a simple low-delay codec
developed by Sony and used in most PSVita games, some PS3 games and some
PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
but instead of vector quantization it just Huffman codes the spectral
coefficients (in a way similar to how Opus splits band energy coding
into coarse and fine precision). It opts to write rather large Huffman
codes by packing several small coefficients into one Huffman coded
symbol, though I don't believe this increases efficiency at all.
Band extension implements SBC in a simple way, first it mirrors the
lower spectrum onto the higher frequencies and then it uses one of 5
filters to shape it. Noise substitution is implemented via 2 of them.
Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
codec.
Based off of the reverse engineering work of Alex Barney.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Generates color bar test patterns based on EBU PAL recommendations.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Tobias Rapp <t.rapp@noa-archive.com>
This removes the XP compatibility code, and switches entirely to SRW
locks, which are available starting at Windows Vista.
This removes CRITICAL_SECTION use, which allows us to add
PTHREAD_MUTEX_INITIALIZER, which will be useful later.
Windows XP is hereby not a supported build target anymore.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
The protocol requires libsrt (https://github.com/Haivision/srt) to be
installed
Signed-off-by: Sven Dueking <sven.dueking@nablet.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
External headers are no longer welcome in the ffmpeg codebase because they
increase the maintenance burden. However, in the NVidia case the vanilla
headers need some modifications to be usable in ffmpeg therefore we still
provide them, but in a separate repository.
The external headers can be found at
https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git
Fate-source is updated because of the deleted files, and dynlink_loader.h
license headers were updated with the standard FFmpeg headers.
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This commit adds an indev for Android devices on API level 24+ which
uses the Android NDK Camera2 API to capture video from builtin cameras
Signed-off-by: Felix Matouschek <felix@matouschek.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Most code between them is common, so put them in a new file for
miscellaneous VAAPI filters.
Signed-off-by: Yun Zhou <yunx.z.zhou@intel.com>
Signed-off-by: Jun Zhao <jun.zhao@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Add ProcAmp(color balance) vaapi video filter, use the option
like -vf "procamp_vaapi=b=10:h=120:c=2.8:s=3.7" to set
brightness/hue/contrast/saturation.
Signed-off-by: Yun Zhou <yunx.z.zhou@intel.com>
Signed-off-by: Jun Zhao <jun.zhao@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
This removes the XP compatibility code, and switches entirely to SWR
locks, which are available starting at Windows Vista.
This removes CRITICAL_SECTION use, which allows us to add
PTHREAD_MUTEX_INITIALIZER, which will be useful later.
Windows XP is hereby not a supported build target anymore. It was
decided in a project vote that this is OK.