The corresponding codec options (skip_loop, skip_idct, skip_frame) can be
set in a more flexible way.
This technically causes a user interface break, but since the options
were not even documented and we just released a major version that should
not be a serious issue.
This helps us not to make bad decision (frame dropping, audio compensation)
right after seeking when we do not know yet the recent audio or video clock.
Signed-off-by: Marton Balint <cus@passwd.hu>
We are now using a pts based approach, libavutil/libavcodec should provide the
correct pts-es anyway. This also fixes an issue when seeking to a frame with a
pts set to zero.
Signed-off-by: Marton Balint <cus@passwd.hu>
We use a refresh loop which displays the frames and also does the polling for
pending events in a non-blocking way. If we know the required delay until the
next frame, then exactly that amount of sleeping will be done. After each
handled event we check if we have to display a frame which kind of makes
displaying the frame a high priority event.
This improves greatly the smoothness of the video output especially with 50fps
content.
Signed-off-by: Marton Balint <cus@passwd.hu>
After this change the dimensions of single image videos will be remembered when
coming back from full screen. The issue was mentioned in ticket #2174.
Signed-off-by: Marton Balint <cus@passwd.hu>
We simply remove the fixed length VideoState->audio_buf2 and use
the previously unused VideoState->audio_buf1.
Fixes ticket #2191.
Signed-off-by: Marton Balint <cus@passwd.hu>
Actually we just re-create the filters, since there is no way to flush them.
Fixes hangup with yadif filter on seeking forward caused by a filtered frame
with a pts before the seek.
Signed-off-by: Marton Balint <cus@passwd.hu>
Previously VideoPicture->skip was used for that, using videoq.serial enables us
to detect obsolete frames right after pushing flush_pkt to the packet queue, so
we don't have to wait for the decoder thread to pop the flush packet anymore.
This is good because until now a full video picture queue may have blocked the
decoder thread.
Signed-off-by: Marton Balint <cus@passwd.hu>
"que" sounds like a slang word to me. This commit renames a few
variables, fix the comments and the logging messages (sometimes along
with small other typo fixes).
If the XV image linesize was different from the width, SDL would create an
overlay wider than the actually requested one. This causes a greenish line on
the right, because the rightmost texel is blended with unset data. This patch
introduces a function which duplicates the rightmost texel to the unset space,
that way the blending will be done with duplicated border texels.
Signed-off-by: Marton Balint <cus@passwd.hu>