Frame threading in the FFV1 decoder works in a very unusual way - the
state that needs to be propagated from the previous frame is not decoded
pixels(¹), but each slice's entropy coder state after decoding the slice.
For that purpose, the decoder's update_thread_context() callback stores
a pointer to the previous frame thread's private data. Then, when
decoding each slice, the frame thread uses the standard progress
mechanism to wait for the corresponding slice in the previous frame to
be completed, then copies the entropy coder state from the
previously-stored pointer.
This approach is highly dubious, as update_thread_context() should be
the only point where frame-thread contexts come into direct contact.
There are no guarantees that the stored pointer will be valid at all, or
will contain any particular data after update_thread_context() finishes.
More specifically, this code can break due to the fact that keyframes
reset entropy coder state and thus do not need to wait for the previous
frame. As an example, consider a decoder process with 2 frame threads -
thread 0 with its context 0, and thread 1 with context 1 - decoding a
previous frame P, current frame F, followed by a keyframe K. Then
consider concurrent execution consistent with the following sequence of
events:
* thread 0 starts decoding P
* thread 0 reads P's slice header, then calls
ff_thread_finish_setup() allowing next frame thread to start
* main thread calls update_thread_context() to transfer state from
context 0 to context 1; context 1 stores a pointer to context 0's private
data
* thread 1 starts decoding F
* thread 1 reads F's slice header, then calls
ff_thread_finish_setup() allowing the next frame thread to start
decoding
* thread 0 finishes decoding P
* thread 0 starts decoding K; since K is a keyframe, it does not
wait for F and reallocates the arrays holding entropy coder state
* thread 0 finishes decoding K
* thread 1 reads entropy coder state from its stored pointer to context
0, however it finds state from K rather than from P
This execution is currently prevented by special-casing FFV1 in the
generic frame threading code, however that is supremely ugly. It also
involves unnecessary copies of the state arrays, when in fact they can
only be used by one thread at a time.
This commit addresses these deficiencies by changing the array of
PlaneContext (each of which contains the allocated state arrays)
embedded in FFV1SliceContext into a RefStruct object. This object can
then be propagated across frame threads in standard manner. Since the
code structure guarantees only one thread accesses it at a time, no
copies are necessary. It is also re-created for keyframes, solving the
above issue cleanly.
Special-casing of FFV1 in the generic frame threading code will be
removed in a later commit.
(¹) except in the case of a damaged slice, when previous frame's pixels
are used directly
In all cases except decoding version 1 it's either not used, or contains
a copy of a table from quant_tables, which we can just as well use
directly.
When decoding version 1, we can just as well decode into
quant_tables[0], which would otherwise be unused.
FFV1 decoder and encoder currently use the same struct - FFV1Context -
both as codec private data and per-slice context. For this purpose
FFV1Context contains an array of pointers to per-slice FFV1Context
instances.
This pattern is highly confusing, as it is not clear which fields are
per-slice and which per-codec.
Address this by adding a new struct storing only per-slice data. Start
by moving slice_{x,y,width,height} to it.
Fixes: out of array access
Fixes: 70741/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SNOW_fuzzer-5703668010647552
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The snow encoder uses block based motion estimation which can read out of array if
insufficient alignment is used
It may be better to only apply this for the encoder, as it would safe a few bytes of memory
for the decoder. Until then, this fixes the issue in a simple way.
Fixes: out of array access
Fixes: 68963/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SNOW_fuzzer-4979988435632128
Fixes: 68969/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SNOW_fuzzer-6239933667803136.fuzz
Fixed: 70497/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SNOW_fuzzer-5751882631413760
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: division by zero
Fixes: 70561/clusterfuzz-testcase-minimized-ffmpeg_IO_DEMUXER_fuzzer-6199435013455872
Fixes: 70565/clusterfuzz-testcase-minimized-ffmpeg_dem_MOV_fuzzer-5783790316748800
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Callers of ff_framesync_get_frame() generally do not expect the result
to be writable, those that do (e.g. ff_framesync_dualinput_get_writable())
ensure writability themselves.
Significantly reduces memory consumption in complex graphs with
framesync-based filters (e.g. scale, ssim).
Reported-By: Mark Shwartzman
We currently write invalid sBIT entries for indexed PNGs, which by PNG
specification[1] must be 3-bytes long. The values also are capped at 8
for indexed-color PNGs, not the palette depth. This patch fixes both of
these issues previously fixed in the decoder, but not the encoder.
[1]: https://www.w3.org/TR/png-3/#11sBIT
Regression since: c125860892.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
Reported-by: Ramiro Polla: <ramiro.polla@gmail.com>
The PNG specification[1] says that sBIT entries must be at most the bit
depth specified in IHDR, unless the PNG is indexed-color, in which case
sBIT must be between 1 and 8. We should not reject valid sBITs on PNGs
with indexed color.
[1]: https://www.w3.org/TR/png-3/#11sBIT
Regression since 84b454935f.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
Reported-by: Ramiro Polla <ramiro.polla@gmail.com>
The description advertises fast as "Default fast search", but
this has not been the default for a long time (current default
is twoloop).
Signed-off-by: Marth64 <marth64@proxyid.net>