Takes encoder delay into account by comparing first the coded page
duration with the calculated page duration. Handles last packet duration
if needed, also by comparing coded duration with calculated duration.
Also does better handling of timestamp generation for packets in the
first page for streamed ogg files where the start time is not
necessarily zero.
An obscure Japanese lossless video codec, originally intended
for use with a remote desktop application.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
Decodes 16-bit WMA Lossless encoded files. 24-bit is not supported yet.
Bitstream parser written by Andreas Öman with contributions from
Baptiste Coudurier and Ulion.
Includes a number of bug-fixes from Benjamin Larsson, Michael Niedermayer and
Konstantin Shishkov, shine and polish by Diego Biurrun.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This prepares for assembly optimisations by moving the most
time-consuming loops to functions called through pointers
in a new context.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The WAVE demuxer returns packets with many blocks per frame, which needs to be
parsed into single blocks. This has a side-effect of fixing the timestamps.
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This simplifies the decoder so it doesn't have to process an in-packet header
or handle arbitrary-sized packets. It also fixes decoding of files with large
headers.
Instead of using fixed coefficients, the correct way is to calculate the
coefficients using the highpass cutoff frequency from the ADX stream header
and the sample rate.
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
It is found in some 8svx files (e.g. ones created by SoX).
Currently the decoder reuses the 8svx functions because we already have
handling of a single large planar packet for the compressed 8svx codecs.