This is unneeded for interplay video
Fixes: memleak
Fixes: 15562/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_INTERPLAY_VIDEO_fuzzer-5162268645392384
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: runtime error: division by zero
Fixes: 2408/clusterfuzz-testcase-minimized-5432734438653952
Fixes: 2415/clusterfuzz-testcase-minimized-4672827619803136
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This implements the 0x10 frame format for Interplay MVE movies. The
format is a variation on the 0x06 format with some changes. In addition
to the decoding map there's also a skip map. This skip map is used to
determine what 8x8 blocks can change in a particular frame.
This format expects to be able to copy an 8x8 block from before the last
time it was changed. This can be an arbitrary time in the past. In order
to implement this this decoder allocates two additional AVFrames where
actual decoding happens. At the end of a frame decoding changed blocks
are copied to a finished frame based on the skip map.
The skip map's encoding is a little convulted, I'll refer to the code
for details.
Values in the decoding map are the same as in format 0x06.
Signed-off-by: Hein-Pieter van Braam <hp@tmm.cx>
This implements the 0x06 frame format for Interplay MVE movies. The
format is relatively simple. The video data consists of two parts:
16 bits per 8x8 block movement data
a number of 8x8 blocks of pixel data
For each 8x8 block of pixel data the movement data is consulted. There
are 3 possible meanings of the movement data:
* zero : copy the 8x8 block from the pixel data
* negative : copy the 8x8 block from the previous frame from an offset
determined by the actual value of the entry -0xC000.
* positive : copy the 8x8 block from the current frame from an offset
determined by the actual value of the entry -0x4000
Decoding happens in two passes, in the fist pass only new pixeldata is
copied, during the second pass data is copied from the previous and
current frames.
The codec expects that the current frame being decoded to still has the
data from 2 frames ago on it when decoding starts.
Signed-off-by: Hein-Pieter van Braam <hp@tmm.cx>
Interplay MVE can contain up to three different frame formats. They
require different streams of information to render a frame. This patch
changes the IP packet format to prepare for the extra frame formats.
Signed-off-by: Hein-Pieter van Braam <hp@tmm.cx>
Interplay MVE movies have a SEND_BUFFER operation. Only after this
command does the current decoding buffer get displayed. This is required
for the other frame formats. They are fixed-size and can't always encode
a full frame worth of pixeldata.
This code prevents half-finished frames from being emitted.
Signed-off-by: Hein-Pieter van Braam <hp@tmm.cx>
Fixes out of array read
Fixes: 544/clusterfuzz-testcase-5936536407244800.f8bd9b24_8ba77916_70c2c7be_3df6a2ea_96cd9f14
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This avoids the danger that get_bits.h might get indirectly #included before
BITSTREAM_READER_LE is defined.
Also sort headers into canonical order where appropriate.
The size of decoding map can differ from one calculated
internally, producing artifacts while decoding video.
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Fixes use of uninitialized memory
Fixes: msan_uninit-mem_7fd5185b45df_5895_interplay-logo-2MB.mve
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixes use of uninitialized memory
Fixes: msan_uninit-mem_7f90e5be6b30_3965_baldursgate_camp.mve
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Also break some long lines, remove codec function placeholder comments
and add spaces in sample/pixel format lists.
Signed-off-by: Martin Storsjö <martin@martin.st>