Reviewed-by: Sean McGovern <gseanmcg@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is cleaner, but it is also a workaround for when
the header exists, but cannot be compiled.
This will happen when the compiler has no inline asm
support.
Possibly the configure check should be improved as well.
The test can currently pass when _Pragma is not supported, since
_Pragma might be treated as a implicitly declared function.
This happens e.g. with tinycc.
Extending the check to 2 pragmas both matches the actual use
better and avoids this misdetection.
Fixes ticket #10638 (and should also fix ticket #10482)
by restoring the behaviour from before
3c7dd5ed37.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The `-caption_encoding` option was reported as having a default value of
'ass', whereas it's actually 'auto'.
Signed-off-by: zheng qian <xqq@xqq.im>
Signed-off-by: Gyan Doshi <ffmpeg@gyani.pro>
With 128-bit vectors, this is mostly pointless but also harmless.
Performance gains should be more noticeable with larger vector sizes.
neg_odd_64_c: 76.2
neg_odd_64_rvv_i64: 74.7
Up until now each thread had its own buffer pool for extradata
buffers when using frame-threading. Each thread can have at most
three references to extradata and in the long run, each thread's
bufferpool seems to fill up with three entries. But given
that at any given time there can be at most 2 + number of threads
entries used (the oldest thread can have two references to preceding
frames that are not currently decoded and each thread has its own
current frame, but there can be no references to any other frames),
this is wasteful. This commit therefore uses a single buffer pool
that is synced across threads.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, the VAAPI encoder uses fake data with the
AVBuffer-API: The data pointer does not point to real memory,
but is instead just a VABufferID converted to a pointer.
This has probably been copied from the VAAPI-hwcontext-API
(which presumably does it to avoid allocations).
This commit changes this without causing additional allocations
by switching to the RefStruct-pool API. This also fixes an
unchecked av_buffer_ref().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is in preparation for the following commit.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It involves less allocations, in particular no allocations
after the entry has been created. Therefore creating a new
reference from an existing one can't fail and therefore
need not be checked. It also avoids indirections and casts.
Also note that nvdec_decoder_frame_init() (the callback
to initialize new entries from the pool) does not use
atomics to read and replace the number of entries
currently used by the pool. This relies on nvdec (like
most other hwaccels) not being run in a truely frame-threaded
way.
Tested-by: Timo Rothenpieler <timo@rothenpieler.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It involves less allocations and therefore has the nice property
that deriving a reference from a reference can't fail,
simplifying hevc_ref_frame().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It involves less allocations and therefore has the nice property
that deriving a reference from a reference can't fail.
This allows for considerable simplifications in
ff_h264_(ref|replace)_picture().
Switching to the RefStruct API also allows to make H264Picture
smaller, because some AVBufferRef* pointers could be removed
without replacement.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Very similar to the AVBufferPool API, but with some differences:
1. Reusing an already existing entry does not incur an allocation
at all any more (the AVBufferPool API needs to allocate an AVBufferRef).
2. The tasks done while holding the lock are smaller; e.g.
allocating new entries is now performed without holding the lock.
The same goes for freeing.
3. The entries are freed as soon as possible (the AVBufferPool API
frees them in two batches: The first in av_buffer_pool_uninit() and
the second immediately before the pool is freed when the last
outstanding entry is returned to the pool).
4. The API is designed for objects and not naked buffers and
therefore has a reset callback. This is called whenever an object
is returned to the pool.
5. Just like with the RefStruct API, custom allocators are not
supported.
(If desired, the FFRefStructPool struct itself could be made
reference counted via the RefStruct API; an FFRefStructPool
would then be freed via ff_refstruct_unref().)
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This makes the code more testable as uninitialized fields are 0
and not random values from the last call
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
These entries do not correspond to VLC symbols that can be used
they do corrupt various variables like min/max bits
This also no longer assumes that there is a single non subtable
entry
Probably fixes some infinite loops too
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: shift exponent 32 is too large for 32-bit type 'int'
Fixes: 63151/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_HEVC_fuzzer-5067531154751488
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: signed integer overflow: 1900031961 + 553590817 cannot be represented in type 'int'
Fixes: 63061/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_APE_fuzzer-5166188298371072
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: Assertion failure in mov_read_iloc( in mov_read_iloc())
Fixes: 62866/clusterfuzz-testcase-minimized-ffmpeg_dem_MOV_fuzzer-5282997370486784
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The check is based on not infinite looping. It is likely
a more strict check can be done
Fixes: Infinite loop
Fixes: 62473/clusterfuzz-testcase-minimized-ffmpeg_BSF_EVC_FRAME_MERGE_fuzzer-5719883750703104
Fixes: 62765/clusterfuzz-testcase-minimized-ffmpeg_dem_EVC_fuzzer-6448531252314112
Fixes: 63378/clusterfuzz-testcase-minimized-ffmpeg_dem_MPEGPS_fuzzer-6504993844494336
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: "Dawid Kozinski/Multimedia (PLT) /SRPOL/Staff Engineer/Samsung Electronics" <d.kozinski@samsung.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Everything besides VLC.table is basically write-only
and even VLC.table can be removed by accessing the
underlying table directly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For all VLCs here, the number of bits of the VLC is write-only,
because it is hardcoded at the call site. Therefore one can replace
these VLC structures with the only thing that is actually used:
The pointer to the VLCElem table. And in most cases one can even
avoid this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Everything besides VLC.table is basically write-only
and even VLC.table can be removed by accessing the
underlying tables directly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For some VLCs here, the number of bits of the VLC is
write-only, because it is hardcoded at the call site.
Therefore one can replace these VLC structures with
the only thing that is actually used: The pointer
to the VLCElem table.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This allows to avoid the relocations inherent in an array
to individual tables; it also reduces padding.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For all VLCs here, the number of bits of the VLC is
write-only, because it is hardcoded at the call site.
Therefore one can replace these VLC structures with
the only thing that is actually used: The pointer
to the VLCElem table.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
ff_ps_init() initializes some tables for AAC parametric stereo
and some of them are only valid for the fixed- or floating-point
decoder, whereas others (namely VLCs) are valid for both.
The latter are therefore initialized by ff_ps_init_common()
and because the two versions of ff_ps_init() can be run
concurrently, it is guarded by an AVOnce.
Yet now that there is ff_aacdec_common_init_once() there is
a better way to do this: Call ff_ps_init_common()
from ff_aacdec_common_init_once(). That way there is no need
to guard ff_ps_init_common() by an AVOnce any more.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This allows to avoid the relocations inherent in a table
to individual tables; it also reduces padding.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It allows to replace code tables of type uint32_t or uint16_t
by symbols of type uint8_t. It is also faster.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For all VLCs here, the number of bits of the VLC is
write-only, because it is hardcoded at the call site.
Therefore one can replace these VLC structures with
the only thing that is actually used: The pointer
to the VLCElem table.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The VLCs, their init code and the tables used for initialization
are currently duplicated for the floating- and fixed-point decoders.
This commit stops doing so and moves this stuff to aacdec_common.c.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For all VLCs here, the number of bits of the VLC is
write-only, because it is hardcoded at the call site.
Therefore one can replace these VLC structures with
the only thing that is actually used: The pointer
to the VLCElem table. And in some cases one can even
avoid this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Due to making the decode frames context use the coded size, the
filter started to display those artifacts as it reused the input frame's size.
Change it to instead output the real image size for images, not the input.
h->long_ref isn't guaranteed to be contiguously filled. Use the approach
from both vaapi_h264 and vdpau_h264 which goes through the 16 frames in
h->long_ref to find the LTR entries.
Fixes MR2_MW_A.264 from JVT-AVC_V1.