- Fixes YA formats, because previous code always assumed alpha as the 4th
component.
- Fixes PAL format (as long as 0 is black, as in a systematic palette), because
previous code assumed it as limited Y.
- Fixes XYZ format because it does not need nonzero chroma components
- Fixes xv30be as the bitstream mode got merged to the non-bitstream mode.
Signed-off-by: Marton Balint <cus@passwd.hu>
Should fix valgrind warnings about Conditional jump or move depends on uninitialised value.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: James Almer <jamrial@gmail.com>
Change the main loop and every component (demuxers, decoders, filters,
encoders, muxers) to use the previously added transcode scheduler. Every
instance of every such component was already running in a separate
thread, but now they can actually run in parallel.
Changes the results of ffmpeg-fix_sub_duration_heartbeat - tested by
JEEB to be more correct and deterministic.
See the comment block at the top of fftools/ffmpeg_sched.h for more
details on what this scheduler is for.
This commit adds the scheduling code itself, along with minimal
integration with the rest of the program:
* allocating and freeing the scheduler
* passing it throughout the call stack in order to register the
individual components (demuxers/decoders/filtergraphs/encoders/muxers)
with the scheduler
The scheduler is not actually used as of this commit, so it should not
result in any change in behavior. That will change in future commits.
As for the analogous decoding change, this is only a preparatory step to
a fully threaded architecture and does not yet make encoding truly
parallel. The main thread will currently submit a frame and wait until
it has been fully processed by the encoder before moving on. That will
change in future commits after filters are moved to threads and a
thread-aware scheduler is added.
This code suffers from a known issue - if an encoder with a sync queue
receives EOF it will terminate after processing everything it currently
has, even though the sync queue might still be triggered by other
threads. That will be fixed in following commits.
* the code is made shorter and simpler
* avoids constantly allocating and freeing AVPackets, thanks to
ThreadQueue integration with ObjPool
* is consistent with decoding/filtering/muxing
* reduces the diff in the future switch to thread-aware scheduling
This makes ifile_get_packet() always block. Any potential issues caused
by this will be resolved by the switch to thread-aware scheduling in
future commits.
Otherwise they'd be silently ignored if received by the filtering thread
before the filtergraph can be initialized, which would make the output
dependent on the order in which frames from different inputs arrive.
As previously for decoding, this is merely "scaffolding" for moving to a
fully threaded architecture and does not yet make filtering truly
parallel - the main thread will currently wait for the filtering thread
to finish its work before continuing. That will change in future commits
after encoders are also moved to threads and a thread-aware scheduler is
added.
Avoid making decisions based on current graph input state, which makes
the output dependent on the order in which the frames from different
inputs are interleaved.
Makes the output of fate-filter-overlay-dvdsub-2397 more correct - the
subtitle appears two frames later, which is closer to its PTS as stored
in the file.
Building with macOS platform, the compiler has a warning: 'kAudioObjectPropertyElementMaster' is deprecated in macOS 12.0
Signed-off-by: xufuji456 <839789740@qq.com>
win32 typically doesn't have unistd.h, so always including it will break
MSVC builds. The usage of those POSIX functions are already guarded by
_WIN32, so use that to guard unistd.h include as well.
Building with iOS platform, the compiler has a warning: "'devicesWithMediaType:' is deprecated: first deprecated in iOS 10.0 - Use AVCaptureDeviceDiscoverySession instead"
Signed-off-by: xufuji456 <839789740@qq.com>