At the beginning of decoding, if we feed mediacodec too fast, the
input port will return try again. It takes some time for mediacodec
to consume bitstream and output frame. So the output port also return
try again. It possible that mediacodec_receive_frame doesn't consume
any AVPacket and no AVFrame is output. Then both avcodec_send_packet()
and avcodec_receive_frame() return EAGAIN, which shouldn't happen.
This bug can be produced with decoding benchmark on Pixel 3.
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is in preparation of switching the default init-thread-safety
to a codec being init-thread-safe.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
This value is later passed to MediaCodec and checked at decoder init.
Notably decoding of 10-bit streams before this commit would "work" without
returning errors but only return garbage output (on most Android devices).
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Although rare, extradata can be present but empty and extraction will fail.
However Android also supports passing codec-specific data inline and
will likely play such a stream anyway. So there's no reason to abort
initialization before we know for sure.
In rare circumstances, if the codec is not configured with the
proper parameters the input buffers can be allocated with a size
that's too small to hold an individual packet. Since MediaCodec
expects exactly one incoming buffer with a given PTS, it is not
valid to split data for a given PTS across two input buffers.
See https://developer.android.com/reference/android/media/MediaCodec#data-processing:
> Do not submit multiple input buffers with the same timestamp
Signed-off-by: Aman Gupta <aman@tmm1.net>
Avoids returning EAGAIN after signaling EOF to the codec in
ff_mediacodec_dec_send() so we can try to receive a frame before
returning in mediacodec_receive_frame().
This helps avoiding an extra round-trip between avcodec_send_frame() and
avcodec_receive_frame() while draining the remaining frames.
I tested the previous mediacodec changes on seven different Android
TV devices, with both mpeg2 and h264 content. All except one worked
as expected. The exception was the MiBox3 running Android 6.0.1,
where playback would freeze on a frame every few seconds. I tested
two other AMLogic devices with newer Android versions that did not
show the same problem. H264 decoding on the MiBox3 was also not affected,
so this workaround applies only to OMX.amlogic.mpeg2.decoder.awesome
on Android API22.
There is a rumor that Xiaomi is planning to release Android Oreo for
the MiBox3, so I will revisit in a few months to confirm whether this
is specific to os/driver version or the chipset used in that device.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
The new logic follows a recommendation by @rcombs to use
dequeueInputBuffer with a timeout of 0 as a way to detect
whether the codec wants more data. The dequeued buffer index is
kept in MediaCodecDecContext until it can be used next.
A similar technique is also used by the Google's official media
player Exoplayer: see MediaCodecRenderer.feedInputBuffer().
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
As of 2a0eb8685, ff_mediacodec_dec_is_flushing() only returns
true in delay_flush mode. Make this more obvious by adding
delay_flush to the if statement.
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
Signed-off-by: Aman Gupta <aman@tmm1.net>
In cases where the mediacodec decoder consumed a partial packet,
receive_frame() would start returning EAGAIN if the rest of the
packet couldn't be flushed and no frames were immediately available.
This fixes receive_frame() to perform its normal blocking wait for
new frames before returning EAGAIN. Fixes an issue I could reproduce
fairly often on a FireOS 6 device, and reported to be happening
intermittently by two mpv users.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
The default behavior of the mediacodec decoder before this commit
was to delay flushes until all pending hardware frames were
returned to the decoder. This was useful for certain types of
applications, but was unexpected behavior for others.
The new default behavior with this commit is now to execute
flushes immediately to invalidate all pending frames. The old
behavior can be enabled by setting delay_flush=1.
With the new behavior, video players implementing seek can simply
call flush on the decoder without having to worry about whether
they have one or more mediacodec frames still buffered in their
rendering pipeline. Previously, all these frames had to be
explictly freed (or rendered) before the seek/flush would execute.
The new behavior matches the behavior of all other lavc decoders,
reducing the amount of special casing required when using the
mediacodec decoder.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
This refactor splits up the main mediacodec decode loop into two
send/receive helpers, which are then used to rewrite the receive_frame
callback and take full advantage of the new decoding api. Since we
can now request packets on demand with ff_decode_get_packet(), the
fifo buffer is no longer necessary and has been removed.
This change was motivated by behavior observed on certain Android TV
devices, featuring hardware mpeg2/h264 decoders which also deinterlace
content (to produce multiple frames per field). Previously, this code
caused buffering issues because queueInputBuffer() was always invoked
before each dequeueOutputBuffer(), even though twice as many output
buffers were being generated.
With this patch, the decoder will always attempt to drain new frames
first before sending more data into the underlying codec.
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
Using the new API gives the decoder the ability to produce
N frames per input packet. This is particularly useful with
mpeg2 decoders on some android devices, which automatically
deinterlace video and produce one frame per field.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
Explicitly identify decoder/encoder wrappers with a common name. This
saves API users from guessing by the name suffix. For example, they
don't have to guess that "h264_qsv" is the h264 QSV implementation, and
instead they can just check the AVCodec .codec and .wrapper_name fields.
Explicitly mark AVCodec entries that are hardware decoders or most
likely hardware decoders with new AV_CODEC_CAPs. The purpose is allowing
API users listing hardware decoders in a more generic way. The proposed
AVCodecHWConfig does not provide this information fully, because it's
concerned with decoder configuration, not information about the fact
whether the hardware is used or not.
AV_CODEC_CAP_HYBRID exists specifically for QSV, which can have software
implementations in case the hardware is not capable.
Based on a patch by Philip Langdale <philipl@overt.org>.
Merges Libav commit 47687a2f8a.
This includes a pointer to the associated hwaccel for decoders using
hwaccels - these will be used later to implement the hwaccel setup
without needing a global list.
Also added is a new file listing all hwaccels as external declarations -
this will be used later to generate the hwaccel list at configure time.
They may be available in hvcc style extradata.
Based on a patch by Hendrik Leppkes.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Aaron Levinson <alevinsn@aracnet.com>
Signed-off-by: James Almer <jamrial@gmail.com>