class is reserved keyword in C++ and compilator complains about that variable.
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
AVDeviceInfoList was allocated with first device set as default
even though there is no device after allocation.
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Provides API to query device capabilities.
Each device must implement callbacks to benefit from this API.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Based on original code by Christophe Gisquet in 2010, updated to work
with current ffmpeg APIs.
Supports grabbing a single window or an area of the screen, including
support for multiple monitors (Windows does funky stuff with negative
coordinates here).
I've moved most of the configuration to AVOptions; the input file name
is now only the string "desktop", or "title=<windowname>" to select a
single window. The AVOptions are the same as x11grab where possible.
Code has been added to support a "show_region" mode, like x11grab, which
will draw a rectangle on the screen around the area being captured.
Instead of duplicating code for paletted image handling, I make use of
the GDI API's ability to output DIB (BMP) images, which can be run
through ffmpeg's existing BMP decoder.
Signed-off-by: Calvin Walton <calvin.walton@kepstin.ca>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Basically sometimes if you start dropping video packets, you also drop audio packets. Now they each have separate buffers to avoid this unexpected behavior.
Signed-off-by: rogerdpack <rogerpack2005@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
SDL device reports double free or hangs when quiting.
Reseting variables solves the issue.
The issue is caused by double call of write_trailer callback.
It is called for the first time in write_packet when quit flag is set.
Second call comes from ffmpeg.c or may come from other client application.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit also fixes opengl deinitialization.
Program and shaders where not deleted.
Could impact MacOS implementation based on SDL window.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT
to explicity mark it is internal define, not OpenGL API.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>