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5 Commits (a2eeed619de3bb257e82f0e06d1a580101bce54c)
Author | SHA1 | Message | Date |
---|---|---|---|
Anton Khirnov | 2c54155407 |
h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net> |
12 years ago |
Ronald S. Bultje | fa84506177 |
dxva2: include dxva.h if found
Apparently, some build environments require dxva.h even for dxva2, while others lack this header entirely. Including it conditionally allows building in both cases. Signed-off-by: Martin Storsjö <martin@martin.st> |
13 years ago |
Mans Rullgard | 2912e87a6c |
Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com> |
14 years ago |
Kyle | 04973f8082 |
dxva2: define required feature selection macros
Signed-off-by: Mans Rullgard <mans@mansr.com> |
14 years ago |
Laurent Aimar | 85167c46ef |
Moved reusable functions from dxva2_h264.c to dxva2.c
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk |
15 years ago |