With the current default PES packet size, and very small audio bitrates,
audio packet duration gets too long. For players, which wait for a whole
audio packet (or more) it takes a very long time to start playing sound.
For 24kbps audio, one PES packet is about 1 second long. On Motorola STBs,
we observe about 3 second delay before the playback starts with the
default setting.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Do not assume the audio packets being always smaller than
DEFAULT_PES_PAYLOAD_SIZE.
Signed-off-by: Jindřich Makovička <makovick@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Originally, prior to 8742a4ff8, the caller code was compiled
within this condition:
ARCH_X86 && HAVE_7REGS && HAVE_EBX_AVAILABLE && !defined(BROKEN_RELOCATIONS)
Since HAVE_7REGS is defined as
(ARCH_X86_64 || (HAVE_EBX_AVAILABLE && HAVE_EBP_AVAILABLE))
the subcondition HAVE_7REGS && HAVE_EBX_AVAILABLE is equal
to HAVE_7REGS (for 32 bit at least). The correct simplification
of the original condition thus is HAVE_7REGS, not
HAVE_EBX_AVAILABLE.
This fixes compilation in some cases where HAVE_EBP_AVAILABLE = 0
and HAVE_EBX_AVAILABLE = 1.
Signed-off-by: Martin Storsjö <martin@martin.st>
The format is a per-frame property, having it in AVFrame simplify the
operation of extraction of that information, since avoids the need to
access the codec/stream context.
width and height are per-frame properties, setting these values in
AVFrame simplify the operation of extraction of that information,
since avoids the need to check the codec/stream context.
The sample aspect ratio is a per-frame property, so it makes sense to
define it in AVFrame rather than in the codec/stream context.
Simplify application-level sample aspect ratio information extraction,
and allow further simplifications.
Based on a patch by Michael Niedermayer <michaelni@gmx.at>
Fixes NGS00145, CVE-2011-4352
Found-by: Phillip Langlois
Signed-off-by: Reinhard Tartler <siretart@tauware.de>
Use sched_getaffinity to determine the number of logical CPUs.
Limits the number of threads to 16 since slice threading of H.264
seems to be buggy with more than 16 threads.
This file does not use anything from get_bits.h but needs
intreadwrite.h.
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Janne Grunau <janne-libav@jannau.net>