An obscure Japanese lossless video codec, originally intended
for use with a remote desktop application.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
An obscure Japanese lossless video codec, originally intended
for use with a remote desktop application.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
For encoding, frame_size is not a reliable indicator of packet duration.
Also, we don't want to have to force the demuxer to find frame_size for
stream copy to work.
Current code would just return uninitialized data with no way
to detect this condition.
Instead, fill the whole GUID with 0 in that case.
Fixes valgrind uninitialized data errors in fate-seek-lavf_asf.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
v410 is a packed 10-bit 4:4:4 YCbCr format used in
QuickTime.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This requires some workarounds in the WAV muxer and demuxer. We need to write
the correct bits_per_coded_sample and block_align in the muxer. In the
demuxer, we cannot rely on the bits_per_coded_sample value, so we use the bit
rate and sample rate to determine the value.
This avoids having the decoder rely on AVCodecContext.bit_rate, which is not
required to be set by the user for decoding according to our API.
The cbSize field should be included in all cases, even with PCM where
its value is ignored.
Fixes encoding PCM audio in Matroska for some players which insist on
a full WAVEFORMATEX structure for A_MS/ACM audio.
Since fate uses wav files for the audio test a larger number of tests
has changed checksums or shifted positions due to the 2 byte longer
wave header.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Authors are Vladimir Voroshilov and Dobrica Pavlinušić based on svn blame/log
For full details of authorship see http://code.google.com/p/amv-codec-tools/
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>