Since every DLL can use an individual CRT on Windows, having
an exported function that opens a FILE* won't work if that
FILE* is going to be used from a different DLL (or from user
application code).
Internally within the libraries, the issue can be worked around
by duplicating the function in all libraries (this already happened
implicitly because the function resided in file_open.c) and renaming
the function to ff_fopen_utf8 (so that it doesn't end up exported from
the DLLs) and duplicating it in all libraries that use it.
This makes the avpriv_fopen_utf8 / ff_fopen_utf8 function work in
the exact same way as the existing avpriv_open / ff_open, with the
same setup as introduced in e743e7ae6e.
That mechanism doesn't work for external users, thus deprecate the
existing function.
Signed-off-by: Martin Storsjö <martin@martin.st>
cuda_runtime.h as well as dynlink_loader.h used nonstandard inclusion
guards with an AV_ prefix, although these files are not in an libav*/
path. So change the inclusion guards and adapt the ref file of the
source fate test accordingly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
The header guards were unnecessarily non-standard and the c file
inclusion trick means the files dont't have standard licence
headers.
Based on a patch by: Martin Vignali <martin.vignali@gmail.com>
External headers are no longer welcome in the ffmpeg codebase because they
increase the maintenance burden. However, in the NVidia case the vanilla
headers need some modifications to be usable in ffmpeg therefore we still
provide them, but in a separate repository.
The external headers can be found at
https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git
Fate-source is updated because of the deleted files, and dynlink_loader.h
license headers were updated with the standard FFmpeg headers.
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
As Nvidia has put the most recent Video Codec SDK behind a double
registration wall, of which one needs manual approval of a lenghty
application, bundling this header saves everyone trying to use NVENC
from that headache.
The header is still MIT licensed and thus fine to bundle with ffmpeg.
Not bundling this header would get ffmpeg stuck at SDK v6, which is
still freely available, holding back future development of the NVENC
encoder.