Also replace custom tests for MD5 with those published in RFC 2202
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This avoids having to manually set _WIN32_WINNT in --extra-cflags
when targeting these API families, which only was necessary to
work around configure setting _WIN32_WINNT to an older version
by default.
Signed-off-by: Martin Storsjö <martin@martin.st>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
When skip_frame is set to _NONKEY the decoder skips everything except intra
slices, which breaks frames that consist of an intra field together with any
other field type; half the frame becomes garbage. This patch fixes the issue by
letting non-intra slices through if they're part of a keyframe.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This change will reject frames with a texture type which does not match
the stream description.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This option is extremely codec specific and only a few codecs employ it.
Move it to codec private options instead: mpegenc family supports only 3
values, xavs and x264 use 5, and xvid has a different metric entirely.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This macro identifies whether VFPv3 is available; MSVC defaults
to hardfloat (except for older MSVC versions for CE, targeting
ARMv4).
Signed-off-by: Martin Storsjö <martin@martin.st>
This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is triggerable with the HEVC decoder. It is unclear yet whether the
bug is in the calling code or the MSDK, but it seems better to check for
this in any case.
The -nologo- option is the inverse of -nologo, reenabling printing the
"logo" version header. This is useful if the compiler actually is a
wrapper that forces -nologo.
Signed-off-by: Martin Storsjö <martin@martin.st>
this condition breaks reading from the pipe as data_reached variable
have to be set to break while in the asf_read_header just after the Data
Object is found
Signed-off-by: Anton Khirnov <anton@khirnov.net>
A bug was introduced in 977105407c whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
A bug was introduced in 6b2b26e7af whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The current code expects query_formats() to be called exactly once, it
will leak if it's not called at all (filter initialized, but never
configured or used) or try to read freed memory if it's called more than
once.
Found-by: James Almer <jamrial@gmail.com>
CC: libav-stable@libav.org