This commit implements a full ATRAC9 decoder, a simple low-delay codec
developed by Sony and used in most PSVita games, some PS3 games and some
PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
but instead of vector quantization it just Huffman codes the spectral
coefficients (in a way similar to how Opus splits band energy coding
into coarse and fine precision). It opts to write rather large Huffman
codes by packing several small coefficients into one Huffman coded
symbol, though I don't believe this increases efficiency at all.
Band extension implements SBC in a simple way, first it mirrors the
lower spectrum onto the higher frequencies and then it uses one of 5
filters to shape it. Noise substitution is implemented via 2 of them.
Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
codec.
Based off of the reverse engineering work of Alex Barney.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Add a codec capable of decoding some formats of the RFC4175. For now
it's only capable of handling YCbCr-4:2:2 with 8-bit or 10-bit depth.
For 8-bit it's a simple pass-through, for 10-bit it depacks the stream
in the AV_PIX_FMT_YUV422P10 pixel format.
Signed-off-by: Damien Riegel <damien.riegel@savoirfairelinux.com>
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Fixes tsan warnings in several audio codecs (flac, alac, wavpack, tta
and tak) that look like this:
WARNING: ThreadSanitizer: data race (pid=14340)
Read of size 4 at 0x7d64000169d8 by main thread (mutexes: write M1335):
#0 update_context_from_thread src/libavcodec/pthread_frame.c:284 (ffmpeg+0x000000dc795f)
[..]
Previous write of size 4 at 0x7d64000169d8 by thread T1 (mutexes: write M1333):
#0 wavpack_decode_block src/libavcodec/wavpack.c:1012 (ffmpeg+0x00000112b175)
Decodes YUV 4:2:2 10-bit and RGB 12-bit files.
Older files with more subbands, skips, Bayer, alpha not supported.
Further fixes and refactorings by Anton Khirnov <anton@khirnov.net>,
Diego Biurrun <diego@biurrun.de>, Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This decoder can decode all existing SpeedHQ formats (SHQ0–5, 7, and 9),
including correct decoding of the alpha channel.
1080p is decoded in 142 fps on one core of my i7-4600U (2.1 GHz Haswell),
about evenly split between bitstream reader and IDCT. There is currently
no attempt at slice or frame threading, even though the format trivially
supports both.
NewTek very helpfully provided a full set of SHQ samples, as well as
source code for an SHQ2 encoder (not included) and assistance with
understanding some details of the format.