Previously if frame decoding failed it would be
silently reported as valid frame.
The fate ref is updated because sample have
truncated last video packet.
While here return meaningful error codes.
Signed-off-by: Paul B Mahol <onemda@gmail.com>
The timebases before where only guranteed to be 1/fps precisse
and could cause AV sync errors on low fps
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The new fields are only printed when they differ from their defaults
this way only few fate refs change
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The fate checksum change is due to the header size having been wrong.
Credit&Authorship for the code belongs to Justin Ruggles
Blame for bugs in this merging of the code belong to the Commiter
Commit message by Commiter
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Otherwise, the last byte of each stream is left uninitialized.
Signed-off-by: Nicolas George <nicolas.george@normalesup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
While a 25 fps stream can in general store frame durations in 1/25
units, this is not true for the timestamps. For example a 25fps
and a 25000/1001 fps stream when they are stored together might have
a matching 0 timestamp point but when for example a chapter from
this is cut the new start is no longer aligned. The issue gets
MUCH worse when the streams are lower fps, like 1 or 2 fps.
This commit thus makes the muxer choose a multiple of the
framerate as timebase that is at least about 20 micro seconds precise
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
With this, when we use a finer timebase than neccessary to store
durations the demuxer still knows what the original timebase was.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This generalizes the previous work on disposition printing.
Disposition flags are shown in a dedicated section, which should improve
output intellegibility, extensibility and filtering operations.
This breaks output syntax with the recently introduced disposition
printing.
The YUV channels of VP6 are encoded in a highly linear fashion which does
not have any slice-like concept to thread. The alpha channel of VP6A is
fairly independent of the YUV and comprises 40% of the work. This patch
uses the THREAD_SLICE capability to split the YUV and A decodes into
separate threads.
Two bugs are fixed by splitting YUV and alpha state:
- qscale_table from VP6A decode was for alpha channel instead of YUV
- alpha channel filtering settings were overwritten by YUV header parse
Signed-off-by: Ben Jackson <ben@ben.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
A flashsv2 block may have a "diff block" to indicate which scan lines of
the block are actually encoded. However, this diff block need not be
used when the entire block is coded.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
In vp6 Advanced Profile, deblock filtering is conditionally enabled in
each frame header. In Simple Profile it should always be off. vp6 was
inheriting the wrong default from ff_vp56_init.
Signed-off-by: Ben Jackson <ben@ben.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Previously, the value given to put_bits was 10 bits long for positive
predictors, even though 9 bits were to be written. The extra bit could
in some cases overwrite existing bits in the bitstream writer cache.
This fixes a failed assert in put_bits.h, when running a version
built with -DDEBUG.
The fate test result gets slightly improved, thanks to getting rid
of the overwritten bits in the bitstream writer cache.
Signed-off-by: Martin Storsjö <martin@martin.st>