Note: Some of the previous patches have had two bugs that have been fixed
in this patch.
Signed-off-by: Michael Bradshaw <mbradshaw@sorensonmedia.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add a decoder for the VBLE Lossless Codec, which
still has a cult following. Used to be popular
several years ago on doom9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
It is found in some 8svx files (e.g. ones created by SoX).
Currently the decoder reuses the 8svx functions because we already have
handling of a single large planar packet for the compressed 8svx codecs.
Look for MMX_DISABLED to find the disabled functions.
Authors of this code are Marco Gerards <marco@gnu.org> and David Conrad <lessen42@gmail.com>
With changes from Jordi Ortiz <nenjordi@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The Zork PCM decoder does not decode the 1 sample we have correctly, therefore
the encoder based on the decoder is also incorrect. There is no good reason to
keep the encoder.
This fixes failures when codec IDs are defined conditionally,
for example when scheduling for a major bump.
Signed-off-by: Nicolas George <nicolas.george@normalesup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Replace our incomplete w32threads implementation with x264's pthreads
w32threads wrapper.
Relicensed to LGPL with kind permission by Pegasys Inc.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
The table is automatically generated from the definition of enum CodecID in
avcodec.h and contains the name of all known codecs, even those for which no
encoder nor decoder exists or is enabled.
The table is queried using the avcodec_get_name function.
If CONFIG_SMALL is true, the table is not compiled in; the avcodec_get_name
looks for names in the list of available decoders and encoders.
Since IDCT transforming 32-bit input to 8-bit output is unusual and unpractical
for most codecs, move Bink IDCT into separate context. Get rid of an additional
permutation table while at it since SIMD support for Bink IDCT is unlikely to
be implemented in foreseeable future.
Quantisation tables also have to change type to signed for proper
dequantisation of DCT coefficients.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This checks if the set of selected exponent strategies for all blocks in a
channel are in the frame exponent strategy table, and if so, writes the
table index instead of each strategy. This saves up to 7 bits per channel per
frame, so the overall effect on quality is small.