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${ noResults }
6 Commits (8d51d10eb895bda02ab0f8b3af082b5c9a781690)
Author | SHA1 | Message | Date |
---|---|---|---|
James Almer | e61825d5b4 |
ffplay: remove usage of AVCodecContext accessors
Signed-off-by: James Almer <jamrial@gmail.com> |
7 years ago |
Marton Balint | d68a557df4 |
ffplay: use SDL2 audio API
It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |
Marton Balint | 415038f2bd |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
|
7 years ago |
Marton Balint | 84d31e2475 |
ffplay: create the window and the renderer before starting playback
Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |