This makes the wav and pcm demuxer demux bigger packets, which is more
efficient.
As a side effect of the bigger packets, audio durations can become less exact
for command lines such as "ffmpeg -i $INPUT -c:a copy -t 1.0 $OUTPUT".
Signed-off-by: Marton Balint <cus@passwd.hu>
The samples I found all have 2000 sample packets, and by forcing the packet
size with a bsf we could automagically make muxing work for packets containing
more than 3640 samples.
Signed-off-by: Marton Balint <cus@passwd.hu>
The wav demuxer by default tried to demux 4096-byte packets which caused
packets with very few number of samples for files with high channel count.
This caused a significant overhead especially since the latest ffmpeg.c
threading changes.
So let's use a similar approach for selecting audio frame size which is already
used in the PCM demuxer, which is to read 25 times per second but at most 1024
samples.
Signed-off-by: Marton Balint <cus@passwd.hu>
This should be more useful for users since numerical values for channel
layout can be confusing and unintuitive.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
Also, make every addition except for sidedata part of version 1 instead of the
new version 2.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>