MSYS, as per cygwin, by default uses a custom posix abstraction
in the form of a "msys2.dll". Programs build that way are harder to
distribute and use.
MSYS2 provides alternate launcher scripts that provide a MINGW
environment nearly out of box.
In order to load libraries in Android they need to be unversioned.
The android target section was derived from the BSD ones, and they
that simply drop the SONAME
Android M requires to have a SONAME entry but unversioned.
Some systems may be lacking getservbyport; the previous ifdef wasn't
quite enough since it still assumed that struct servent was defined,
as pointed out by Clément Gregoire.
Simply remove the possibility to return non-numeric services in
getnameinfo; no caller of getnameinfo within libavformat
currently try to use getnameinfo for retrieving the port number without
NI_NUMERICSERV, and falling back on getservbyport may be non-threadsafe.
Signed-off-by: Martin Storsjö <martin@martin.st>
This silences warnings like this one:
libavformat/file.c(62) : warning C4996: 'read': The POSIX name for this
item is deprecated. Instead, use the ISO C++ conformant name: _read.
See online help for details.
Signed-off-by: Martin Storsjö <martin@martin.st>
The versioning facility in the Solaris linker differs from Linux in 3 ways:
1. It does not support globs in linker scripts for
symbol versioning -- this is a GNU extension.
2. The linker argument is '-M', instead of '--version-script'.
3. It is picky about line endings.
Each symbol or directive must be on a line of it's own.
Let's use make_sunver.pl from GCC to generate a version script that works
correctly with the Solaris linker. It's function is to correctly expand the
globs in the original generated version script.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This way is sufficient to use the component specific configure variable
and not guard against the global library configure variable in code
that is outside it (e.g. checkasm).
Some gcc-based toolchain would fail to link if the abi set by the
cpuflags does not match the default.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
And update the preference for the newer codecs now that the libraries
seem stable and widespread enough.
Bug-Id: 695
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Don't try to detect the float ABI by checking at the toolchain
name or by trying to assemble and link files with eabi_attributes.
This fixes the float ABI detection when building using clang
with -fembed-bitcode, where the current eabi_attributes check
accidentally passes.
This issue was pointed out by James Howe <james.howe@hp.com>.
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
On Xcode's clang on OS X, $cc --version will output a 'Configured with:'
line to stderr, which clobbers the configure script output. As this line
serves no further purpose, it should be silenced.
The same applies to apple-gcc 4.2.1, which complains that it can not
understand the kernel version it is running on.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This avoids having to manually set _WIN32_WINNT in --extra-cflags
when targeting these API families, which only was necessary to
work around configure setting _WIN32_WINNT to an older version
by default.
Signed-off-by: Martin Storsjö <martin@martin.st>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
This macro identifies whether VFPv3 is available; MSVC defaults
to hardfloat (except for older MSVC versions for CE, targeting
ARMv4).
Signed-off-by: Martin Storsjö <martin@martin.st>
This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
The -nologo- option is the inverse of -nologo, reenabling printing the
"logo" version header. This is useful if the compiler actually is a
wrapper that forces -nologo.
Signed-off-by: Martin Storsjö <martin@martin.st>
Export symbols by name rather then ordinal.
Remove PROTMODE directive as it does not make sense for 32 bit library.
Also silences a warning from some linkers.
Signed-off-by: Dave Yeo <dave.r.yeo@gmail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Any other x265 symbol may not exported, e.g. if the build is a
multilib (10-bit and 8-bit in one) build.
This is the only symbol we directly call, and is available in the
build number we check for.
Fixes the configure check on multilib x265 builds.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>