This is not used and the current design would not work properly
if mixing tools needing different filters.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This is only used for checking for a certain library, but the code
doesn't need to know whether the function was found.
Signed-off-by: Martin Storsjö <martin@martin.st>
The actual result of the check isn't used anywhere (since we
use this function unconditionally within #ifdef _WIN32), but it
makes sure we explicitly link to shell32 (which is linked in
implictly on mingw).
Signed-off-by: Martin Storsjö <martin@martin.st>
This function is only available in the headers if unconditionally
targeting a version >= XP. It is not strictly necessary, since we
try loading these functions dynamically at runtime on windows in
the fallback, but this makes things a bit faster and more
straightforward.
On mingw32, this function isn't visible by default, while it is
on mingw64 (on both 32 and 64 bit).
Signed-off-by: Martin Storsjö <martin@martin.st>
The old files were scattered in several directories,
with an unusual name, but dependencies to the usual name,
and relative paths.
The new files are regrouped in a singled directory
(doc/examples/pc-uninstalled) with their usual name
and more absolute paths.
With this change, it becomes possible to compile the examples
with the ffmpeg build tree by setting the environment variable:
PKG_CONFIG_PATH=pc-uninstalled
This allows compiling and running these tests on systems lacking a built-
in version of getopt(), such as MSVC.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This simplifies testing arbitrary code fragments within a function
body.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Currently, --enable-small turns av_always_inline into plain inline,
which is more or less ignored by the compiler. While the intent of
this is probably to reduce code size by avoiding some inlining, it
has more far-reaching effects.
We use av_always_inline in two situations:
1. The body of a function is smaller than the call overhead.
Instances of these are abundant in libavutil, the bswap.h
functions being good examples.
2. The function is a template relying on constant propagation
through inlined calls for sane code generation. These are
often found in motion compensation code.
Both of these types of functions should be inlined even if targeting
small code size.
Although GCC has heuristics for detecting the first of these types,
it is not always reliable, especially when the function uses inline
assembler, which is often the reason for having those functions in
the first place, so making it explicit is generally a good idea.
The size increase from inlining template-type functions is usually
much smaller than it seems due to different branches being mutually
exclusive between the different invocations. The dead branches can,
however, only be removed after inlining and constant propagation have
been performed, which means the initial cost estimate for inlining
these is much higher than is actually the case, resulting in GCC
often making bad choices if left to its own devices.
Furthermore, the GCC inliner limits how much it allows a function to
grow due to automatic inlining of calls, and this appears to not take
call overhead into account. When nested inlining is used, the limit
may be hit before the innermost level is reached. In some cases, this
has prevented inlining of type 1 functions as defined above, resulting
in significant performance loss.
Signed-off-by: Mans Rullgard <mans@mansr.com>
We need to include winsock2.h here, to make sure we have the
real pollfd struct definition, if one exists, before defining the
fallback poll function.
Signed-off-by: Martin Storsjö <martin@martin.st>
It is included for the open/read/write/close functions. On
MSVC, where this header does not exist, the same functions
are provided by io.h, which is already included.
On windows, these functions are provided by io.h. Make sure
io.h is included if it exists, regardless of the setmode
function.
Signed-off-by: Martin Storsjö <martin@martin.st>
Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely. Including it conditionally
allows building in both cases.
Signed-off-by: Martin Storsjö <martin@martin.st>