Add support for WavPack DSD files to the existing WavPack decoder using
avcodec/dsd to perform the 8:1 decimation to 32-bit float samples. We must
serialize the dsd2pcm operation (cross-boundary filtering) but would like
to use frame-level multithreading for the CPU-intensive DSD decompression,
and this is accomplished with ff_thread_report/await_progress(). Because
the dsd2pcm operation is independent across channels we use slice-based
multithreading for that part.
Also a few things were removed from the existing WavPack decoder that
weren't being used (primarily the SavedContext stuff) and the WavPack
demuxer was enhanced to correctly determine the sampling rate of DSD
files (and of course to no longer reject them).
Signed-off-by: David Bryant <david@wavpack.com>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Add vaapi_parse_rext_profile and use profile constraint flags to
determine the exact va_profile for HEVC_REXT.
If profile mismatch is allowed, select Main profile by default.
Add build object in Makefile for h265_profile_level dependency.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
This adds a decoder for Broderbund's sprite-based QuickTime CDToons
codec, based on the decoder I wrote for ScummVM.
Signed-off-by: Alyssa Milburn <amilburn@zall.org>
Adds support for the ADPCM variant used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Previously, the default palette would always be used.
Now, we can accept a custom palette, just like dvdsubdec does.
Signed-off-by: Michael Kuron <michael.kuron@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This BSF takes Temporal Units split across different AVPackets and merges them
by looking for Temporal Delimiter OBUs.
Signed-off-by: James Almer <jamrial@gmail.com>
1. must enable low_power mode since just VDENC can be supported by iHD
driver right now
2. Coding option1 and extra_data are not supported by MSDK
3. IVF header will be inserted in MSDK by default, but it is not needed
for FFmpeg, so disable it.
Signed-off-by: Zhong Li <zhongli_dev@126.com>
Support for VDPAU accelerated VP9 decoding was added with libvdpau-1.3.
Support for the same in ffmpeg is added with this patch. Profiles
related to VDPAU VP9 can be found in latest vdpau.h present in
libvdpau-1.3. DRC clips are not supported yet due to
http://trac.ffmpeg.org/ticket/8068
Add VP9 VDPAU to list of hwaccels and supported formats
Added file vdpau_vp9.c and Modified configure to add VDPAU VP9 support.
Mapped VP9 profiles to VDPAU VP9 profiles. Populated the codec specific
params that need to be passed to VDPAU.
Signed-off-by: Philip Langdale <philipl@overt.org>
Used a technique similar to lavc/tdsc.c for invoking the MJPEG decoder.
This commit adds support for:
- DNG tiles
- DNG tile huffman lossless JPEG decoding
- DNG 8-bpp ("packed" as dcraw calls it) decoding
- DNG color scaling [1]
- LinearizationTable tag
- BlackLevel tag
[1]: As specified in the DNG Specification - Chapter 5
Signed-off-by: Nick Renieris <velocityra@gmail.com>
* Outputs ASS lines with basic coloring and font scaling for each
given region.
* Sets the default style to the resolution of the subtitle plane
(for example, 960x540 / 36pt font for profile A).
* Has options to:
* Disable ruby text (which is coded as regions which have
half-height text in libaribb24).
Enabled by default as without positioning ruby text only
confuses as it is usually coded in the beginning of the decoded
subtitle line.
* Set the working directory, in which libaribb24 will read
configuration as well as into which it may save broadcast extra
symbols as PNG.
Unset by default.
The unconventional library check can be explained by the library's
current master branch being licensed as LGPLv3, but at the time of
writing the latest official release is still licensed under GPLv3.
Thus, one either has to wait for the following release, or enable
GPLv3.