Make the SPS/PPS parsing independent of the H264Context, to allow
decoupling the parser from the decoder. The change is modelled after the
one done earlier for HEVC.
Move the dequant buffers to the PPS to avoid complex checks whether they
changed and an expensive copy for frame threads.
Before 741b494fa8, when the reference list
modification description was invalid, the code would substitute the
corresponding reference from the initial ("default") reference list.
After that commit, it will just return an error.
Since there are apparently invalid samples in the wild that used to play
fine with the old code, it is a good idea to re-add some sort of error
resilience here. So, when the reference list modification results in a
missing frame, substitute a previous reference frame for it. The
relevant sample again decodes fine with the same output as previously.
According to the spec, the reference list for a slice should be
constructed by first generating an initial (what we now call "default")
reference list and then optionally applying modifications to it.
Our code has an optimization where the initial reference list is
constructed for the first inter slice and then rebuilt for other slices
if needed. This, however, adds complexity to the code, requires an extra
2.5kB array in the codec context and there is no reason to think that it
has any positive effect on performance. Therefore, simplify the code by
generating the reference list from scratch for each slice.
The return value provides no useful information and removing the printing
avoids the following warning:
libavcodec/h264_refs.c:788:15: warning: 'i' may be used uninitialized in this function [-Wuninitialized]
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Clobbering these tables will temporarily clobber the template used
as a basis for other threads to start decoding from. If the other
decoding thread updates from the template right at that moment,
subsequent threads will get invalid (or, usually, none at all) mmco
tables. This leads to invalid reference lists and subsequent decode
failures.
Therefore, instead, decode the mmco tables only for the first slice in
a field or frame. For other slices, decode the bits and ensure they
are identical to the mmco tables in the first slice, but don't ever
clobber the context state. This prevents other threads from using a
clobbered/invalid template as starting point for decoding, and thus
fixes decoding in these cases.
This fixes occasional (~1%) failures of h264-conformance-mr1_bt_a with
frame-multithreading enabled.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The current check on MMCO parameters prohibits a "max long term frame index
plus 1" of 16 (frame idx of 15) for the "set max long term frame index" MMCO.
Fix this off-by-one error to allow the full range of legal values.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
FF_COMMON_FRAME holds the contents of the AVFrame structure and is also copied
to struct Picture. Replace by an embedded AVFrame structure in struct Picture.