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${ noResults }
4 Commits (7857ba97ac556ccd1f4357fe5284b8e8d1c75f35)
Author | SHA1 | Message | Date |
---|---|---|---|
James Almer | 45a2f2635d |
avcodec/d3d12va: remove unused variables
Signed-off-by: James Almer <jamrial@gmail.com> |
11 months ago |
James Almer | 342cc1792f |
avcodec/d3d12va_h264: cast mapped_data to void* before passing it to mapped_data()
Fixes -Wincompatible-pointer-types warnings. Signed-off-by: James Almer <jamrial@gmail.com> |
11 months ago |
Tong Wu | 56c671c3b0 |
avcodec/d3d12va_h264: replace assert with av_assert0
Signed-off-by: Tong Wu <tong1.wu@intel.com> |
12 months ago |
Wu Jianhua | 349ce30e4e |
avcodec: add D3D12VA hardware accelerated H264 decoding
The implementation is based on: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview With the Direct3D 12 video decoding support, we can render or process the decoded images by the pixel shaders or compute shaders directly without the extra copy overhead, which is beneficial especially if you are trying to render or post-process a 4K or 8K video. The command below is how to enable d3d12va: ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4 Signed-off-by: Wu Jianhua <toqsxw@outlook.com> Signed-off-by: Tong Wu <tong1.wu@intel.com> |
1 year ago |