The streamcopy initialization code briefly needs an AVCodecContext to
apply AVOptions to. Allocate a temporary codec context, do not use the
encoding one.
Instead replace VP56mv by new and identical structures VP8mv and VP9mv.
Also replace VP56Frame by VP8FrameType in vp8.h and use that
in VP8 code. Also remove VP56_FRAME_GOLDEN2, as this has only
been used by VP8, and use VP8_FRAME_ALTREF as replacement for
its usage in VP8 as this is more in line with VP8 verbiage.
This allows to remove all inclusions of vp56.h from everything
that is not VP5/6. This also removes implicit inclusions
of hpeldsp.h, h264chroma.h, vp3dsp.h and vp56dsp.h from all VP8/9
files.
(This also fixes a build issue: If one compiles with -O0 and disables
everything except the VP8-VAAPI encoder, the file containing
ff_vpx_norm_shift is not compiled, yet this is used implicitly
by vp56_rac_gets_nn() which is defined in vp56.h; it is unused
by the VP8-VAAPI encoder and declared as av_unused, yet with -O0
unused noninline functions are not optimized away, leading to
linking failures. With this patch, said function is not included
in vaapi_encode_vp8.c any more.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Even resolution or number of picture stores changes, we still need
follow no_output_of_prior_pics_flag in next IDR.
Tested-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: Xu Guangxin <guangxin.xu@intel.com>
suppose
a. You have 3 frames, 0, 1, 4096.
b. The ltMask is 0xfff and use_msb is 0.
c. The 0, 1 are lt refs for 4096.
d. you are decoding frame 4096, and get the 0 frame.
Since 4096 & ltMask is 0 too, even you want get 0, find_ref_idx may give you 4096.
add_candidate_ref will report an error for this
Tested-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: Xu Guangxin <guangxin.xu@intel.com>
We will generate a new frame for a missed reference. The frame can only
be used for reference. We assign an invalid decode sequence to it, so
it will not be involved in any dpb process.
Tested-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: Xu Guangxin <guangxin.xu@intel.com>
According to C.5.2.2, item 2. When we got an IRAP, and the
NoOutputOfPriorPicsFlag = 0, we need bump all outputable frames.
Tested-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: Xu Guangxin <guangxin.xu@intel.com>
It conflicts with the name of the test using the testtool
in libavformat.mak.
Fixes ticket #9841.
Reviewed-by: Pierre-Anthony Lemieux <pal@sandflow.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It used to be allocated separately, so that the pointer to it
is copied to all HEVCContexts, so that all slice-threads
use the same. This is completely unnecessary now that there
is only one HEVCContext any more. There is just one minor
complication left: The slice-threads only get a pointer to
const HEVCContext, but they need to modify the common CABAC
state. Fix this by adding a pointer to the common CABAC state
to HEVCLocalContext and document why it exists.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
While just at it, also use av_calloc() instead of zeroing
the array ourselves in a loop.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Actually, ff_slice_thread_allocz_entries() always already
allocates zeroed entries, so ff_reset_entries() was already
unnecessary. Make this more clear by renaming it to
ff_slice_thread_allocz_entries().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet up until now that is not how it is handled in practice:
Each HEVCLocalContext has a unique HEVCContext allocated for it
and each of these coincides except in exactly one field: The
corresponding HEVCLocalContext. This makes it possible to pass
the HEVCContext everywhere where logically a HEVCLocalContext
should be used. And up until recently, this is how it has been done.
Yet the preceding patches changed this, making it possible
to avoid allocating redundant HEVCContexts.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Right now the code passes a list of ints whose entry #i
is just i as opaque parameter to hls_decode_entry_wpp
via execute2; said list is even constantly allocated and freed.
This commit stops doing so and instead passes the list of
HEVCLocalContext* instead, so that the main HEVCContext
can be avoided in accessing the HEVCLocalContext.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides except in exactly one field: The corresponding
HEVCLocalContext. This makes it possible to pass the HEVCContext
everywhere where logically a HEVCLocalContext should be used.
This commit stops doing this for lavc/hevcdec.c itself.
It also constifies what can be constified in order to make
the nonconst stuff stand out more.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides except in exactly one field: The corresponding
HEVCLocalContext. This makes it possible to pass the HEVCContext
everywhere where logically a HEVCLocalContext should be used.
This commit stops doing this for lavc/hevcpred as well as
the corresponding mips code; the latter is untested.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides except in exactly one field: The corresponding
HEVCLocalContext. This makes it possible to pass the HEVCContext
everywhere where logically a HEVCLocalContext should be used.
This commit stops doing this for lavc/hevc_cabac.c; it also constifies
everything that is possible in order to ensure that no slice thread
accidentally modifies the main HEVCContext state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides with the main HEVCContext except in exactly one field:
The corresponding HEVCLocalContext.
This makes it possible to pass the HEVCContext everywhere where
logically a HEVCLocalContext should be used.
This led to confusion in the first version of what eventually became
commit c8bc0f66a875bc3708d8dc11b757f2198606ffd7:
Before said commit, the initialization of the Rice parameter derivation
state was incorrect; the fix for single-threaded as well as
frame-threaded decoding was to add backup stats to HEVCContext
that are used when the cabac state is updated*, see
https://ffmpeg.org/pipermail/ffmpeg-devel/2020-August/268861.html
Yet due to what has been said above, this does not work for
slice-threading, because the each HEVCLocalContext has its own
HEVCContext, so the Rice parameter state would not be transferred
between threads.
This is fixed in c8bc0f66a8
by a hack: It rederives what the previous thread was and accesses
the corresponding HEVCContext.
Fix this by treating the Rice parameter state the same way
the ordinary CABAC parameters are shared between threads:
Make them part of the same struct that is shared between
slice threads. This does not cause races, because
the parts of the code that access these Rice parameters
are a subset of the parts of code that access the CABAC parameters.
*: And if the persistent_rice_adaptation_enabled_flag is set.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides with the main HEVCContext except in exactly one field:
The corresponding HEVCLocalContext.
This makes it possible to pass the HEVCContext everywhere where
logically a HEVCLocalContext should be used.
This commit stops doing this for lavc/hevc_filter.c; it also constifies
everything that is possible in order to ensure that no slice thread
accidentally modifies the main HEVCContext state.
There are places where this was not possible, namely with the SAOParams
in sao_filter_CTB() or with sao_pixels_buffer_h in copy_CTB_to_hv().
Both of these instances lead to data races, see
https://fate.ffmpeg.org/report.cgi?time=20220629145651&slot=x86_64-archlinux-gcc-tsan-slices
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The HEVC decoder has both HEVCContext and HEVCLocalContext
structures. The latter is supposed to be the structure
containing the per-slicethread state.
Yet that is not how it is handled in practice: Each HEVCLocalContext
has a unique HEVCContext allocated for it and each of these
coincides except in exactly one field: The corresponding
HEVCLocalContext. This makes it possible to pass the HEVCContext
everywhere where logically a HEVCLocalContext should be used.
This commit stops doing this for lavc/hevc_mvs.c; it also constifies
everything that is possible in order to ensure that no slice thread
accidentally modifies the main HEVCContext state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is safe for a slice thread to read the main context
and therefore it is safe to add a pointer to const HEVCContext
(namely the parent context) to each HEVCLocalContext.
It is also safe (and actually redundant) to add a pointer
to a logcontext to HEVCLocalContext.
Doing so allows to pass the HEVCLocalContext as context in
the parts of the code that is run slice-threaded when slice-threading
is in use (currently these parts of the code use ordinary
HEVCContext*). This way one is not tempted to modify
the main context from the slice contexts.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The slicethread contexts need to be initialized for
every frame, not only the first one, so one can
remove the initialization when allocating these contexts,
because the ordinary per-frame initialization will
initialize them again just a few lines below.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is overridden by ff_add_bytes_l2_sse2() on any non-ancient CPU.
Reviewed-by: Henrik Gramner <henrik@gramner.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>