There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
All versions of MSVC that support C11 (namely >= v19.27)
also support the restrict keyword, therefore av_restrict
is no longer necessary since 75697836b1.
Reviewed-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
For some VLCs here, the number of bits of the VLC is
write-only, because it is hardcoded at the call site.
Therefore one can replace these VLC structures with
the only thing that is actually used: The pointer
to the VLCElem table.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only used by decoders (encoders have ff_encode_alloc_frame()).
Also clean up the other headers a bit while removing now redundant
internal.h inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes: left shift of 192 by 24 places cannot be represented in type 'int'
Fixes: 49577/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_MP1FLOAT_fuzzer-5205996678545408
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
Both the fixed as well as the floating point mpegaudio decoders use
LUTs of type int8_t and uint32_t with 32K entries each; these tables
are completely the same, yet they are not shared. This commit makes
them shared. When both fixed as well as floating point decoders are
enabled, this saves 160KiB from the bss segment for a normal build
(translating into 160KiB less memory usage if both a shared as well as
a floating point decoder have actually been used) and 160KiB from the
binary for a build with hardcoded tables.
It also means that the code to create said LUTs is no longer duplicated
(for a normal build).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The csa_tables (which always consist of 32 entries of four byte each,
but the type depends upon whether the decoder is fixed or
floating-point) are currently initialized once during decoder
initialization; yet it turns out that this is actually no benefit: The
code used to initialize these tables takes up 153 (fixed point) and 122
(floating point) bytes when compiled with GCC 9.3 with -O3 on x64, so it
is better to just hardcode these tables.
Essentially the same applies to the is_tables: They have a size of 128B
each and the code to initialize them occupies 149 (fixed point) resp.
140 (floating point) bytes. So hardcode them, too.
To make the origin of the tables clear, references to the code used to
create them have been added.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Up until now, there were several indiviual tables which were accessed
via pointers to them; by combining the tables, one can avoid said
pointers, saving space.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
By switching from ff_init_vlc_sparse() to ff_init_vlc_from_lengths() one
can replace tables of codes of type uint16_t by tables of symbols of
type uint8_t; this saves about 1.3KB for both the fixed and floating
point decoders (if enabled).
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
These arrays are used by the Musepack decoders, the MPEG audio decoders
as well as qdm2 and up until now, these arrays might be initialized more
than once, leading to potential data races as well as unnecessary
initializations. Therefore this commit ensures that each array will only
be initialized once.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Do this by only keeping the only function pointer from the
AVFloatDSPContext that is needed lateron. This also allows to remove the
decoders' close function.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
This differs from the MPEG specification as the actual real world
files do compute their CRC over variable areas and not the fixed
ones listed in the specification. This is also the reason for
the complexity of this code and the need to perform the CRC
check for layer2 in the middle of layer2 decoding.
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Layers 1 and 2 use lengths in bits which are not a multiple of 8,
and our CRC works on a per-byte basis.
Based on b48397e7b8
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: James Almer <jamrial@gmail.com>
This reverts commit b48397e7b8.
The change did not disable crc checks for layer 1 & 2, it removed reading
the CRC field.
Fixes decoding some mp2 samples and FATE test failures.
Signed-off-by: James Almer <jamrial@gmail.com>
A lot of files have CRC included.
The CRC only covers 34 bytes at most from the frame but it should still be
enough for some amount of error detection.
Initialize the bit buffer with the correct size (amount of bits that will
be read) instead of relying on the bitstream reader overreading the
correct values.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This can be used to simplify code in a couple of places.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Almost all the places from which this function is called already check
the header manually and in the two that don't (the mp3 muxer) the check
should not cause any problems.
Commits 43bc5cf9 and c5371f77 add code for skipping initial zeros in mp3
packets. This code forgot to report to the user that data was skipped at
all.
Since audio codecs allow partial packet decoding, the user application
has to rely on the return value. It will remove the data reported as
consumed by the decoder, and feed it to the decoder again. This resulted
in the mp3 frame after the zero region to be decoded over and over
again, until the zero region was finally skipped by the application.
Fix this by including the amount of skipped bytes to the number of
consumed bytes returned by the decode call.
Fixes trac ticket #4890.