Add support for parsing SEI_TYPE_MASTERING_DISPLAY_INFO and propagate contents into
the AVMasteringDisplayMetadata side data. Primaries are ordered in RGB order and
the values are converted to rationals ([0,1] for CEI 1931 Chroma coords,
and cd/m^2 for luma).
Signed-off-by: Neil Birkbeck <neil.birkbeck@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it's left uninitialized.
NVIDIA's VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it's really
counting the size of the RPS idx information, but you end up with
mangled output if the value is not accurate.
VDPAU also needs the size of the long term RPS.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
Fixes out of array read
Fixes: d41d8cd98f00b204e9800998ecf8427e/signal_sigsegv_321165b_7641_077dfcd8cbc80b1c0b470c8554cd6ffb.bit
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
Also, make hls_nal_unit() work only on the provided NAL unit, without
requiring a whole decoding context.
This will allow splitting this code for reuse by the parser.
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it's left uninitialized.
NVIDIA's VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it's really
counting the size of the RPS idx information, but you end up with
mangled output if the value is not accurate.
VDPAU also needs the size of the long term RPS.
Signed-off-by: Philip Langdale <philipl@overt.org>
Use edge emu buffers
And enable the code unconditionally
Speed difference without USE_SAO_SMALL_BUFFER and with the new code:
Decicycles: 26772->26220 (BO32), 83803->80942 (BO64)
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
cherry picked from commit 5d9f79edef2c11b915bdac3a025b59a32082f409
SAO edge filter uses pre-SAO pixel data on the left and top of the ctb, so
this data must be kept available. This was done previously by having 2
copies of the frame, one before and one after SAO.
This commit reduces the storage to just that, instead of the previous whole
frame.
Commit message taken from patch by Christophe Gisquet <christophe.gisquet@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
- They are be replaced by passing additional parameters to the transform
functions.
- Adaptation to 4:2:2
Signed-off-by: Mickaël Raulet <mraulet@insa-rennes.fr>
cherry picked from commit f518bb22531c648f1c37f978b0c7ad2e71e04c25
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
When dealing with MVs, both components may be processed at a time.
On Win64, 560 to 539 cycles for derive_spatial_merge_candidates.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
- adding one extra pixel all around the frame
- do not copy when SAO is not applied
5% improvement
cherry picked from commit 10fc29fc19a12c4d8168fbe1a954b76386db12d0
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>