Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This adds a decoder for Broderbund's sprite-based QuickTime CDToons
codec, based on the decoder I wrote for ScummVM.
Signed-off-by: Alyssa Milburn <amilburn@zall.org>
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Can also handle the sample files in:
https://samples.ffmpeg.org/game-formats/brender/part2.zip
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This BSF takes Temporal Units split across different AVPackets and merges them
by looking for Temporal Delimiter OBUs.
Signed-off-by: James Almer <jamrial@gmail.com>
1. must enable low_power mode since just VDENC can be supported by iHD
driver right now
2. Coding option1 and extra_data are not supported by MSDK
3. IVF header will be inserted in MSDK by default, but it is not needed
for FFmpeg, so disable it.
Signed-off-by: Zhong Li <zhongli_dev@126.com>
Support for VDPAU accelerated VP9 decoding was added with libvdpau-1.3.
Support for the same in ffmpeg is added with this patch. Profiles
related to VDPAU VP9 can be found in latest vdpau.h present in
libvdpau-1.3. DRC clips are not supported yet due to
http://trac.ffmpeg.org/ticket/8068
Add VP9 VDPAU to list of hwaccels and supported formats
Added file vdpau_vp9.c and Modified configure to add VDPAU VP9 support.
Mapped VP9 profiles to VDPAU VP9 profiles. Populated the codec specific
params that need to be passed to VDPAU.
Signed-off-by: Philip Langdale <philipl@overt.org>
Implemented as a variant of the hash muxer, reusing most functions,
and making use of the previously introduced array of hashes.
Signed-off-by: Moritz Barsnick <barsnick@gmx.net>
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When ffmpeg was streaming, multiple clients were only supported by using a
multicast destination address. An alternative was to stream to a server which
re-distributes the content. This commit adds ZeroMQ as a protocol, which allows
multiple clients to connect to a single ffmpeg instance.
Signed-off-by: Marton Balint <cus@passwd.hu>
Added linux support for amf encoder through vulkan.
To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and
amf-amdgpu-pro package(amdgru-pro contains, but does not install
automatically) are required.
This driver can be installed using amdgpu-pro-install script in
official amd driver archive.
Initialization of amf encoder occurs in this order:
1) trying to initialize through dx11(only windows)
2) trying to initialize through dx9(only windows)
3) trying to initialize through vulkan
Only Vulkan initialization available on linux.
This avoids using the CUDA SDK at all; instead, we provide a minimal
reimplementation of the basic functionality that lavfi actually uses.
It generates very similar code to what NVCC produces.
The header contains no implementation code derived from the SDK.
The function and type declarations are derived from the SDK only to the
extent required to build a compatible implementation. This is generally
accepted to qualify as fair use.
Because this option does not require the proprietary SDK, it does not require
the "--enable-nonfree" flag in configure.
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>