Basically sometimes if you start dropping video packets, you also drop audio packets. Now they each have separate buffers to avoid this unexpected behavior.
Signed-off-by: rogerdpack <rogerpack2005@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
SDL device reports double free or hangs when quiting.
Reseting variables solves the issue.
The issue is caused by double call of write_trailer callback.
It is called for the first time in write_packet when quit flag is set.
Second call comes from ffmpeg.c or may come from other client application.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit also fixes opengl deinitialization.
Program and shaders where not deleted.
Could impact MacOS implementation based on SDL window.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT
to explicity mark it is internal define, not OpenGL API.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
The stream time_base has been changed to be a multiple of the
device sample_rate. Now the frame_duration computation is simpler
and a message will warn about problematic frame_size values.
Signed-off-by: Federico Simoncelli <fsimonce@redhat.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Setting the v4l2 device parameters may influence video properties
such as width, height and pixel format.
This patch moves v4l2_set_parameters to be executed before fetching
the video properties, avoiding errors such as (pal vs ntsc):
The v4l2 frame is 829440 bytes, but 691200 bytes are expected
Signed-off-by: Federico Simoncelli <fsimonce@redhat.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The constant may change in libavutil but the library may be compiled
against an older version, thus rejecting a value which is otherwise
supported by the new libavutil.
INT_MAX is used here to denote the max allowed value for a pixel format.
The opt-test code is changed to provide a valid reference example.
Originally written by James Almer <jamrial@gmail.com>
With the following contributions by Timothy Gu <timothygu99@gmail.com>
* Use descriptions of libraries from the pkg-config file generation function
* Use "FFmpeg Project" as CompanyName (suggested by Alexander Strasser)
* Use "FFmpeg" for ProductName as MSDN says "name of the product with which the
file is distributed" [1].
* Use FFmpeg's version (N-xxxxx-gxxxxxxx) for ProductVersion per MSDN [1].
* Only build the .rc files when --enable-small is not enabled.
[1] http://msdn.microsoft.com/en-us/library/windows/desktop/aa381058.aspx
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Add options to control the size of the PulseAudio buffer.
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Signed-off-by: Stefano Sabatini <stefasab@gmail.com>