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${ noResults }
4 Commits (629b2ed0ac77d7c4bf1aeac5e70cafee5fa0fcae)
Author | SHA1 | Message | Date |
---|---|---|---|
Diego Biurrun | aba70bb538 |
Add missing headers to make template files compile (more) standalone
|
11 years ago |
Anton Khirnov | 759001c534 |
lavc decoders: work with refcounted frames.
|
12 years ago |
Anton Khirnov | 2c54155407 |
h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net> |
12 years ago |
Mans Rullgard | 28fff0d974 |
h264: use templates to avoid excessive inlining
Instead of inlining everything into ff_h264_hl_decode_mb(), use explicit templating to create versions of the called functions with constant parameters filled in. This greatly speeds up compilation of h264.c and reduces the code size without any measurable impact on performance. Compilation time for h264.c on an i7 goes from 30s to 5.5s. Code size is reduced by 430kB. Signed-off-by: Mans Rullgard <mans@mansr.com> |
13 years ago |