x64 always has MMX, MMXEXT, SSE and SSE2 and this means
that some functions for MMX, MMXEXT and 3dnow are always
overridden by other functions (unless one e.g. explicitly
disables SSE2) for x64. So given that the only systems that
benefit from these functions are truely ancient 32bit x86s
they are removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Using rNm and x86inc's stack allocation with a negative value at the same
time isn't supported, and caused the original stack pointer to be clobbered
when using a compiler that doesn't support stack alignment.
Change ALLOC_STACK to always align the stack before allocating stack space for
consistency. Previously alignment would occur either before or after allocating
stack space depending on whether manual alignment was required or not.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Change ALLOC_STACK to always align the stack before allocating stack space for
consistency. Previously alignment would occur either before or after allocating
stack space depending on whether manual alignment was required or not.
We know that the called function (ff_chroma_inter_body_mmxext)
doesn't touch the redzone, and thus will be kept intact - thus,
this doesn't fix any bug per se.
However, valgrind's memcheck tool intentionally assumes that the
redzone is clobbered on every function call and function return
(see a long comment in valgrind/memcheck/mc_main.c). This avoids
false positives in that tool, at the cost of an extra stack pointer
adjustment.
The other alternative would be a valgrind suppression for this issue,
but that's an extra burden for everybody that wants to run libavcodec
within valgrind.
Signed-off-by: Martin Storsjö <martin@martin.st>
Store XMM6 and XMM7 in the shadow space in functions that
clobbers them. This way we don't have to adjust the stack
pointer as often, reducing the number of instructions as
well as code size.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This fixes crashes in chromium on win64 on machines with AVX
(crashes that apparently aren't triggered by fate).
Signed-off-by: Martin Storsjö <martin@martin.st>
Use this in VP8/H264-8bit loopfilter functions so they can be used if
there is no aligned stack (e.g. MSVC 32bit or ICC 10.x).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Use this in VP8/H264-8bit loopfilter functions so they can be used if
there is no aligned stack (e.g. MSVC 32bit or ICC 10.x).
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This completes the conversion of h264dsp to yasm; note that h264 also
uses some dsputil functions, most notably qpel. Performance-wise, the
yasm-version is ~10 cycles faster (182->172) on x86-64, and ~8 cycles
faster (201->193) on x86-32.
Add support for all x86-64 registers
Prefer caller-saved register over callee-saved on WIN64
Support up to 15 function arguments
Also (by Ronald S. Bultje)
Fix up our asm to work with new x86inc.asm.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>