Renaming the decoder to speedhqdec.c makes sense since
we have an encoder in speedhqenc.c. Given that ff_rl_speedhq
is also used by the encoder, it is kept in speedhq.c
and a proper header for it is created to replace the ad-hoc
declaration in speedhqenc.c. This also allows to remove
the check for CONFIG_SPEEDHQ_DECODER, as it is always true
when speedhqdec.c is compiled.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is better place for these declarations than
mpeg12data.h as RL VLC are just a variant of VLCs.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes: out of array access
Fixes: 50014/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SPEEDHQ_fuzzer-4748914632294400
Alternatively the buffer size can be increased
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only used by decoders (encoders have ff_encode_alloc_frame()).
Also clean up the other headers a bit while removing now redundant
internal.h inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
The SpeedHQ decoder uses and initializes a RLTable's VLC, yet it also
initializes other parts of the RLTable that it does not use. This has
downsides besides being wasteful: Because the SpeedHQ encoder also
initializes these additional fields, there is a potential for data races
(and therefore undefined behaviour). In fact, removing the superfluous
initializations from the decoder automatically makes both the decoder
and the encoder init-threadsafe. This commit does so.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: out of array access
Fixes: 31733/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SPEEDHQ_fuzzer-4704307963363328
Fixes: 31736/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SPEEDHQ_fuzzer-6190960292790272
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It can't, because the tables used don't have any loose ends. This also
fixes a bug in the only caller of decode_dc_le(): It didn't check the
return value.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The height convention for decoding frames with only a single field made sense
for compatibility with legacy decoders, but doesn't really match the convention
used by NDI, which is the primary (only?) user. Thus, change it to simply
assuming that if the two fields overlap, the frame is meant to be a single
field and the frame height matches the field height.
Signed-off-by: James Almer <jamrial@gmail.com>
The quantization table is stored in the natural order, but when we
access it, we use an index that's in zigzag order, causing us to read
the wrong value. This causes artifacts, especially in areas with
horizontal or vertical edges. The artifacts look a lot like the
DCT ringing artifacts you'd expect to see from a low-bitrate file,
but when comparing to NewTek's own decoder, it's obvious they're not
supposed to be there.
Fix by simply storing the scaled quantization table in zigzag order.
Performance is unchanged.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Certain alpha run lengths (for SHQ1/SHQ3/SHQ5) could be stored in
both long and short versions, and we would only accept the short version,
returning -1 (invalid code) for the others. This could cause an
out-of-bounds write on malicious input, as discovered by
Andreas Cadhalpun during fuzzing.
Fix by simply allowing both versions, leaving no invalid codes
in the alpha VLC.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This decoder can decode all existing SpeedHQ formats (SHQ0–5, 7, and 9),
including correct decoding of the alpha channel.
1080p is decoded in 142 fps on one core of my i7-4600U (2.1 GHz Haswell),
about evenly split between bitstream reader and IDCT. There is currently
no attempt at slice or frame threading, even though the format trivially
supports both.
NewTek very helpfully provided a full set of SHQ samples, as well as
source code for an SHQ2 encoder (not included) and assistance with
understanding some details of the format.