This cannot beat the Zbb implementation, and it is unlikely that a real
meaningful CPU design would support V and not Zbb. The best loop rewrite
that I could come up with (4 shifts, 2 ands, 3 ors) is still ~40% slower
than Zbb.
A proper faster vector implementation should be feasible with the
cryptographic vector extensions, but that is a story for another time.
This uses the following vectorisation:
for (i = 0; i < blocksize; i++) {
ang[i] = mag[i] - copysignf(fmaxf(ang[i], 0.f), mag[i]);
mag[i] = mag[i] - copysignf(fminf(ang[i], 0.f), mag[i]);
}
RV64G supports MIN & MAX instructions natively only on floating point
registers, not general purpose ones. The later would require the Zbb
extension. Due to that, it is actually faster to perform the clipping
"properly" in FPU.
Benchmarks on SiFive U74-MC (courtesy of Shanghai StarFive Tech):
audiodsp.vector_clipf_c: 29551.5
audiodsp.vector_clipf_rvf: 17871.0
Also tried unrolling with 2 or 8 elements but it gets worse either way.
Initialise VC1DSPContext for parser as well as for decoder.
Note, the VC-1 code doesn't actually use the function pointer yet.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
For:
ff_vc1_inv_trans_{8,4}x{8,4}_{dc_,}neon
ff_put_pixels8x8_neon
ff_put_vc1_mspel_mc{0,1,2,3}{0,1,2,3}_neon (except for 00)
Based on ARM assembly code in libavcodec/arm by Rob Clark and Mans
Rullgard.
Signed-off-by: Martin Storsjö <martin@martin.st>
This allows masking CPU features with the -cpuflags avconv option
which is useful for testing different optimisations without rebuilding.
Signed-off-by: Mans Rullgard <mans@mansr.com>
From 52.503s (~40fps) to 27.973sec (~80fps) decoding of 480p sintel
trailer, i.e. a ~2x speedup overall, on a Nexus S.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This adds NEON optimised versions of all functions in VP8DSPContext.
Based on initial work by Rob Clark.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit a1c1d3c003)